GoldenDragyn Posted March 16 Share Posted March 16 Hello, Currently on my quest to learn nif porting I decided to look at the bones for a hairstyle. I eventually noticed a few bones having a parent bone that is not listed. How is that poss8ble? IE: bone C parent is bone B. Bone B's parent is bone A. It is assumed bone A's parent is Head bone. Assumed because bone A is not in the list of bones for the hair mesh. You can see that bone B is connected to the head bone. It makes no sense when I don't see it's parent bone listed. Does that mean that parent bone is missing or just bone A doesn't have any part of the mesh weighted to it? Anyways thanks in advance Link to comment Share on other sites More sharing options...
South8028 Posted March 17 Share Posted March 17 i'm not sure what exactly you're asking, but fo4 hair has one single skeleton bone. The rest of the bones are Havok Cloth Physics bones. These bones, as far as I know, are not able to survive os. I also have no idea how exactly to create them in 3ds or what their structure is, because there is no manual. People just copy these bones into nifscop from vanilla hair. Link to comment Share on other sites More sharing options...
GoldenDragyn Posted March 19 Author Share Posted March 19 (edited) I think you are correct and OS is deleting bones from the list for a mesh. I just don't understand why it does that. I only discovered that because of the unweighted vertices warning. For example head -hair 1 - hair 2- hair end . Hair 1's parent bone is Head. Hair 2's parent bone is Hair 1. Looking in the bones tab Head, Hair 2, and Hair End are listed in green. Hair 1 is not listed, it is missing from the list even though it shows up in Hair 2's info as it's parent bone. Which means I have re add it? The hair in question is from a SSE mod. Edited March 19 by GoldenDragyn Link to comment Share on other sites More sharing options...
South8028 Posted March 19 Share Posted March 19 (edited) OS does not delete anything. OS breaks the work of cloth bones. After export from OS these bones are saved, but do not work. Some information in these bones is lost, or the positioning of x, y, z is broken.In general, BSClothExtraData.I do not know. https://github.com/ousnius/BodySlide-and-Outfit-Studio/issues/379 And these are not skeleton bones. They do not necessarily have a common parent bone. They are like bones in a wire, for example. Perhaps they were simply linked to the helper in 3ds and somehow configured in hct.There is a manual on wiki somewhere about copying these bones to nifscope. I came across the manual about 4 years ago. Or maybe it was 40 years ago, I don't remember... Anyway, it's worth looking for. In any case, we are talking about nifscope and 3ds. OS doesn't work with these bones. Edited March 19 by South8028 Link to comment Share on other sites More sharing options...
Recommended Posts