ZxAsriel Posted March 18 Share Posted March 18 A idea I've had for a long time now. So Mi says the relic learns over time from your combat data. So I thought of a simple EXP system for it, to earn relic points without needing combat data terminals. Every second in combat you earn 1 Relic experience point, to a max of 10 seconds before it stops: this is renewed every time you neutralize an enemy, which awards 11 Relic EXP points and keeps the relic exp over time flowing. The more perks you put into the relic, and the more points you have, the more Relic EXP is required for another point. The more armor and health an enemy has, along with the better their bounty and level, multiplied by their weapons tier and attachments, the more relic EXP you get for neutralizing them. This is so you don't end up grinding needlessly and everythings to scale. Link to comment Share on other sites More sharing options...
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