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Custom misc object slowly rotating


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This is more of a Nifskope question but hoping to find an answer here nonetheless. I have created a misc object from a static mesh. As expected, when I first tested it and dropped the item it would float. So I followed some tutorials and managed to get rid of the floating, but now when the item lands on the ground it slowly rotates, and doesn't stop. How can I get it to behave as other junk items, when you drop them they react to physics as normal?

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I would look at a Vanilla nif similar in weight and size and copy carefully all the necessary settings in collision.

More about Collision types & settings, part 06A, B & C

https://www.nexusmods.com/newvegas/mods/76374?tab=description

and

https://geckwiki.com/index.php?title=NIF_Block_Types#Havok

 

Edited by Pixelhate
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