amokrun1 Posted March 19 Share Posted March 19 This is more of a Nifskope question but hoping to find an answer here nonetheless. I have created a misc object from a static mesh. As expected, when I first tested it and dropped the item it would float. So I followed some tutorials and managed to get rid of the floating, but now when the item lands on the ground it slowly rotates, and doesn't stop. How can I get it to behave as other junk items, when you drop them they react to physics as normal? Link to comment Share on other sites More sharing options...
Pixelhate Posted Thursday at 07:46 PM Share Posted Thursday at 07:46 PM (edited) I would look at a Vanilla nif similar in weight and size and copy carefully all the necessary settings in collision. More about Collision types & settings, part 06A, B & C https://www.nexusmods.com/newvegas/mods/76374?tab=description and https://geckwiki.com/index.php?title=NIF_Block_Types#Havok Edited Thursday at 07:47 PM by Pixelhate Link to comment Share on other sites More sharing options...
amokrun1 Posted Friday at 10:07 PM Author Share Posted Friday at 10:07 PM Yes, I first tried it with Scrap Metal and got the rotation, then in a last hope kind of mindset I decided to try it with the Conductor object and it worked! Link to comment Share on other sites More sharing options...
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