amokrun1 Posted March 19 Posted March 19 This is more of a Nifskope question but hoping to find an answer here nonetheless. I have created a misc object from a static mesh. As expected, when I first tested it and dropped the item it would float. So I followed some tutorials and managed to get rid of the floating, but now when the item lands on the ground it slowly rotates, and doesn't stop. How can I get it to behave as other junk items, when you drop them they react to physics as normal?
Pixelhate Posted March 20 Posted March 20 (edited) I would look at a Vanilla nif similar in weight and size and copy carefully all the necessary settings in collision. More about Collision types & settings, part 06A, B & C https://www.nexusmods.com/newvegas/mods/76374?tab=description and https://geckwiki.com/index.php?title=NIF_Block_Types#Havok Edited March 20 by Pixelhate
amokrun1 Posted March 21 Author Posted March 21 Yes, I first tried it with Scrap Metal and got the rotation, then in a last hope kind of mindset I decided to try it with the Conductor object and it worked!
Recommended Posts