Ishbacko Posted March 27 Share Posted March 27 (edited) So I'm not going to dredge up an older topic of mine that never got responded to, so I'll make a fresh one. Despite my best attempts at solving the issue, for whatever reason, my nightstalker companion dialogue tree, when talking to other follower npcs, will overwrite and bleed into their own trees, replacing their original dialogue prompts with ones the player should only say towards the nightstalker, their companion wheels work just fine, but the dialogue when ACTUALLY talking to other companions gets overwrote. All of the relevant quest dialogue options within his QuestID have the correct GetIsID for my creature, and yet it still bleeds onto the other followers and I can't find ANY mention on how I am to go about fixing this issue. I took a long hiatus from working on him due to this insane headache of a problem, but would like to finally fix him up and get him properly usable without this issue, then work on other things in regards to him, like actual questlines and the like, as well as making him hyper aggressive to certain factions to the point he will attack members of it on sight. Edited March 27 by Ishbacko Link to comment Share on other sites More sharing options...
Ishbacko Posted March 27 Author Share Posted March 27 Here it is working fine for my companion But then when I open Boone's dialogue tree, Lucians' has written over it for whatever reason Link to comment Share on other sites More sharing options...
madmongo Posted March 27 Share Posted March 27 Are there any OR conditions along with your GetIsID conditions? Does the creature have a custom voice type or does it use an existing voice type? Link to comment Share on other sites More sharing options...
Ishbacko Posted March 28 Author Share Posted March 28 (edited) 19 hours ago, madmongo said: Are there any OR conditions along with your GetIsID conditions? Does the creature have a custom voice type or does it use an existing voice type? Apologies for the late response, I went to bed a little after posting those, and had a rather busy day But no, my GetIsID for the dialogue tree does not have any OR conditions in it, and he uses pre existing voice types found within the game as a mix between dogs and nightstalker SFX, like dog barking and whimpers as well as nightstalker idle rattle hissing, nothing custom made for him, but the basic voice type used was nightstalker, I just edited certain sounds effects in where appropriate. Edited March 28 by Ishbacko Link to comment Share on other sites More sharing options...
sullyvanj93 Posted March 28 Share Posted March 28 Are you using Prompts for these dialogue choices? or actually changing the Topic Text itself? I always tend to use Prompts, as it seems cleaner to me. If you're using the same FollowersWait, FollowersTrade, etc as the vanilla companions and are changing the dialogue lines themselves (Topic Text, Top Level checkbox, etc), then I'm guessing that's causing those changes to bleed over to other characters that use those same dialogue lines. I'm guessing that Boone still says his line correctly, as if you told him to stay? The line itself is working, but it's your character's dialogue that's messed up. Topic Text would make sense to me as to the why. Link to comment Share on other sites More sharing options...
Ishbacko Posted March 28 Author Share Posted March 28 3 hours ago, sullyvanj93 said: Are you using Prompts for these dialogue choices? or actually changing the Topic Text itself? I always tend to use Prompts, as it seems cleaner to me. If you're using the same FollowersWait, FollowersTrade, etc as the vanilla companions and are changing the dialogue lines themselves (Topic Text, Top Level checkbox, etc), then I'm guessing that's causing those changes to bleed over to other characters that use those same dialogue lines. I'm guessing that Boone still says his line correctly, as if you told him to stay? The line itself is working, but it's your character's dialogue that's messed up. Topic Text would make sense to me as to the why. I did both, changed the topic text and the prompt itself, figuring that might've been it initially, and yes, I pretty much followed a tutorial that used those copied topic dialogues to create a follower. The text itself works fine, but is indeed overwriting other companions, is there any way I can fix it? I'll attach some images if it'll help Link to comment Share on other sites More sharing options...
Ishbacko Posted March 28 Author Share Posted March 28 Forgot one Link to comment Share on other sites More sharing options...
madmongo Posted March 28 Share Posted March 28 When you added the topic to your custom follower's quest, did you add the already existing FollowersTactic topic? And then did you change the prompt for that? If so, that's the issue. You changed the Followers Tactic prompt for everyone. If you are using the standard Followers topics (everything in the Followers quest) so that you can use the command wheel with your follower, you need to use the Topic Text that comes with them. It gets a little confusing because the topic shows up in your own follower's quest and looks like it is your own local copy that you can do whatever you want with, but it's not a copy. When you add an existing topic, that's the same topic everyone else uses, so if you change the text, you change it for every other use of that topic as well. Link to comment Share on other sites More sharing options...
Ishbacko Posted March 28 Author Share Posted March 28 Ooookay, no idea why these are so bitcrushed to hell and back, but yeah, the topics and prompts of the stuff was changed Link to comment Share on other sites More sharing options...
Ishbacko Posted March 28 Author Share Posted March 28 1 minute ago, madmongo said: When you added the topic to your custom follower's quest, did you add the already existing FollowersTactic topic? And then did you change the prompt for that? If so, that's the issue. You changed the Followers Tactic prompt for everyone. If you are using the standard Followers topics (everything in the Followers quest) so that you can use the command wheel with your follower, you need to use the Topic Text that comes with them. It gets a little confusing because the topic shows up in your own follower's quest and looks like it is your own local copy that you can do whatever you want with, but it's not a copy. When you add an existing topic, that's the same topic everyone else uses, so if you change the text, you change it for every other use of that topic as well. Okay yeah, that's likely the issue then, I did that when following the companion creation tutorial, there anything I can do to rectify this? Like, do I need to make my own brand new topics or something? Link to comment Share on other sites More sharing options...
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