Denden3 Posted April 3 Share Posted April 3 (edited) Dear Mod Developer, I’ve created a custom spike trap using Blender and Unity, and successfully integrated it into the 7 Days to Die game. While the trap correctly inflicts damage to the player, it does not react when attacked, and I’m unable to pick it up, even though the XML is set up to allow it. I suspect the issue may be related to tagging or configuration within Unity, but I’m not entirely sure what’s missing or misconfigured. Since I haven’t been able to find much documentation or guidance on this, I would be very grateful if you could point me toward any useful resources, examples, or forum posts that might help. Thank you very much in advance for your time and support. Edited April 5 by Denden3 Link to comment Share on other sites More sharing options...
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