lepex0101 Posted April 4 Posted April 4 When riding as a passenger in an NPC-driven vehicle (e.g., during Panam's missions), the car physics appear extremely unrealistic, particularly in turns. Main problems: Robotic, jerky steering - NPCs turn the wheel like they're on rails, causing the vehicle to: - Tilt violently in every turn (even at low speed) - Slide unnaturally (as if tires have no traction) No proper weight transfer - Cars lean absurdly or bounce like they're made of cardboard Whiplash braking/acceleration - Sudden stops throw passengers forward Example: The power plant drive with Panam ("Queen of the Highway" mission). Problem demonstration video:https://i.imgur.com/rFvKlBH.mp4 Requested fixes: Smoother turning for NPCs (gradual turn initiation) Adjusted suspension physics for passenger view (less "bounciness") Comparison: Player-driven physics in the same Cyberpunk are much more stable and pleasant.
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