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Posted

When riding as a passenger in an NPC-driven vehicle (e.g., during Panam's missions), the car physics appear extremely unrealistic, particularly in turns. Main problems:

  • Robotic, jerky steering - NPCs turn the wheel like they're on rails, causing the vehicle to:

              - Tilt violently in every turn (even at low speed)

              - Slide unnaturally (as if tires have no traction)

  • No proper weight transfer - Cars lean absurdly or bounce like they're made of cardboard
  • Whiplash braking/acceleration - Sudden stops throw passengers forward

Example: The power plant drive with Panam ("Queen of the Highway" mission).

Problem demonstration video:https://i.imgur.com/rFvKlBH.mp4

Requested fixes:

  1. Smoother turning for NPCs (gradual turn initiation)
  2. Adjusted suspension physics for passenger view (less "bounciness")

Comparison: Player-driven physics in the same Cyberpunk are much more stable and pleasant.

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