hereami Posted May 8 Posted May 8 (edited) There is a noticeable delay inbetween door activation and actual teleportation, while door plays anim. Let's say we have OnActivate() sitting on a door and run SetDestination() at moment of activation (no BlockActivation set before). Which destination will be fetched by game, original or substituted? PS. Pity, nobody is curious enough to try it seems. Obviously, can't meself. Edited June 21 by hereami
hereami Posted 2 hours ago Posted 2 hours ago (edited) How it goes? Here's something https://www.nexusmods.com/fallout4/mods/95409 Not supposed to satisfy the request. Just for curiosity maybe. What it does, fetches one door in loaded area and throws player to a random one when it's activated. Such door is highlighted by quest marker after you equip the helmet and go somewhere. Assuming "no script" limitations, general idea was different, thus the marker. It could be fun still when you're in hurry and don't notice the trap. Door interaction sux though, it won't animate and landing isn't always perfect, can't be very good without that Lighthouse Set/Get Destination. Edited 2 hours ago by hereami
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