hereami Posted May 8 Posted May 8 (edited) There is a noticeable delay inbetween door activation and actual teleportation, while door plays anim. Let's say we have OnActivate() sitting on a door and run SetDestination() at moment of activation (no BlockActivation set before). Which destination will be fetched by game, original or substituted? PS. Pity, nobody is curious enough to try it seems. Obviously, can't meself. Edited June 21 by hereami
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