RaMatheron Posted April 14 Share Posted April 14 (edited) I'm trying my hand at my first/Thirst mod with minimal coding experience. So far I've worked out how to add a "Thirsty" de-buff and a "Quenched" buff to the game. Now I'm trying to figure out how to apply these buffs. What I want to do is create a separate item property similar to "nourishment" and call it something like "fluids" and give food/drink items an appropriate value for this property. Then, I'd like to apply the de-buff when your fluids are below a certain threshold (30 for example) and apply the buff when your fluids are above a certain threshold (90 for example). Is there anyone who'd willing to help me with this, or get me on the right track? Edited April 14 by RaMatheron Link to comment Share on other sites More sharing options...
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