SKKmods Posted April 24 Author Posted April 24 Quote (Side note: is it possible that navmesh issues are causing FGEP ghouls to teleport to the player with feral nights?) Expand There are many many many reasons. No path is one (spawning on a rooftop with fall damage enabled is favourite) if all of them teleport. Running out of AI package processing resource if some of them teleport.
LarannKiar Posted May 5 Posted May 5 There's no static limit for the Follow Player procedure updates beyond GameSetting iNumberActorsAllowedToFollowPlayer that I know of. AI updates are part of the actor update process. As for how many actors are actually updated, that is calculated by the engine for each update phase at real-time. When they start "idling" instead of following, that could mean their AI haven't been updated for long enough (i.e. their earlier calculated pathfinding goal has been reached or became invalid and the engine hasn't calculated a new one so after a few seconds they stand still).
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