cflare Posted April 22 Posted April 22 I was able to load a mod created for original oblivion. It loaded some of the assets, but not all. The door and several pieces of furniture was there hovering where a porch would be, but interacting with the door created a CTD when it tried to load the interior cell. There is already an item mod on nexus for the remaster, but this was to test whether adding objects to the game world map would work. So, asset modding should work.
Vagrant0 Posted April 23 Posted April 23 Sadly I'm a little rusty, but how are you loading a .esp file with the game? Editing plugins.txt doesn't seem to do it when I try. Also having trouble making it use resources from data folders instead of archive.
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