devakm Posted April 27 Posted April 27 12 hours ago, Stan1 said: As a big fan on quest mods, there is a ton i would love to see. I don't know if any of the original creators still around but i would love to see some of these ported to remastered. - *The Lost Spire* Join archeologist guild and discover secrets of the spires - *Thievery in the Imperial City* Adds new merchant (for stolen goods), in Imperial city with quests - *Oscuros Oblivion Overhaul* Not really any quest, but thous magic arrows ware cool, as well some of the enemies. - *Nirnroot Completion* Simple mod, shows location of every single nirnroot after collecting certain amount. - *Dexwoods Hideout/saga* Quest nothing special but the op sigil stone you get from it, i miss it. Gives like 100% protection from everything and 500 fortify strength/feather. I don't remember exactly what all it gave, but thous for certain. I didn't use this god item all the time, but just as a little bit of fun from time to time. - *Servant of the Dawn* Join mythic dawn after completing main quest - *Knights of the White Stallion* Gives new quest and rewards after collecting certain number of black bows. - *Daedra shrine quest not blocked* Simple let's you complete all the daedra shrines (including hermaeus mora) even if you you fail one of them, what most people probably did since we all want to keep Umbra. And lastly something different - *Thieves Arsenal* Sleeping gas arrows, nightstick to knock out people, rope arrows, everything that thief can hope for. - *Midas Magic* Heartily endorse this (and not just because you mention Oscuro). Way back in the day one of my many passion projects was called TOQL (the oblivion quest mod list): https://en.uesp.net/wiki/Oblivion_Mod:The_Oblivion_Quest_List
Dodkwai3 Posted April 27 Posted April 27 (edited) Would love a personal journal/diary/notebook mod, I like talking to NPCs and they tell me about important people and areas and such, and I want to write up my own notes. Way more immersive than pulling a CHIM and alt tab to UESP. Edited April 27 by Dodkwai3
MadSquirrel841 Posted April 27 Posted April 27 Would love to see a mod that lets you leave Cyrodiil and has you exploring the other surrounding lands in Tamriel. Maybe some quests to go with that, along with more NPCs and enemy types.
BouduFromBrunia Posted April 27 Posted April 27 (edited) Already posted but here more ideas : - A timed block system. (no damages recieved for both player and npcs if guarding at good timing) - A fix for the shield bash wich is totally OP in this version you can bash your shield regardless your stamina is low or empty and you can stun lock every enemies with the right timing. (A mod that prevents bashing when low stamina for exemple 50% needed in order to bash and coasts 25% for exemple) And why not being able to bash when being with two handed weapons while we're at it? - A shortcut for dodges (by default right click + space not convinient at all) - An invulnerability frame when dodging because it's useless against melee enemies that stil hit you when being 2 meters away or even more for some enemies. - A realistic speed mod (Already given but still) just like Skyrim and Fallout 4 do by default, I hate how speed stats are working in Oblivion. - A jump override (is it how we call this?) like True Directional Movement has for Skyrim it has an option you can enable or disable that prevents you to magically control your tragectory when jumping or falling. (Jumps are just like OG Oblivion didn't change just like speed) - Real time conversations? (If it's even possible) Something that doesn't freeze time when talking to NPC... I don't even undersatdn why they kept this... Skyblivion won't have this and it's a big point for these guys! (Sorry my English sometimes sucks I'm not native hope it can be understood by anybody) Edited April 27 by BouduFromBrunia Another idea I just had after posting
tegeusCromis Posted April 27 Posted April 27 Just now, MadSquirrel841 said: Would love to see a mod that lets you leave Cyrodiil and has you exploring the other surrounding lands in Tamriel. Maybe some quests to go with that, along with more NPCs and enemy types. This is an even farther stretch, tho we can hope. In particular, the one I first thought of is Elsweyr Anequina, now on AFK: https://www.afkmods.com/index.php?/files/file/2170-elsweyr-anequina/ Possibly the greatest 'new land' mod. And it has plenty of quests - It even has mods of its own, some here on Nexus. But I wouldn't expect to see that turn up for ObRem in a hurry, well it's up to Iliana, but I don't think it would be a small job. Of course, there are many other fine examples like the TWMP province mods, none of them minor tasks. [Minor note. but relevant to this topic: no matter what I do with the oblivion.ini file, I have not been able to disable borders, which is usually the very first .ini tweak I'd apply. Altered both the Documents and the Steam instances, but no luck. Wonder if anyone else has had the same issue. I'd really like to take a look at those empty lands out there...]
Cyber1369 Posted April 27 Posted April 27 What I'd like to see is of course Adult mods made for this new version, also would it be possible to create armor replacer mods and bring the armor sets from skyrim to Oblivion? they are in the same universe so it makes sense.
Akharien Posted April 28 Posted April 28 Going through my Oldblivion load order, a few that pop out: 1) the FCOM suite: -Oscuro's Oblivion Overhaul, for the difficult enemy factions and handplaced loot -Martigen's Monster Mod, for increased enemy variety and spawn numbers (as well as Damage & Durability making equipment deadlier) -Francesco's, which adds a bunch of items. -WarCry, for its creatures and items. 2) Mighty Magick - I really favored the 5.25 Gold version, which makes spells stronger (pairing nicely with Damage & Durability from MMM to make overall combat much more lethal) and makes total magicka and magicka regeneration based on a more complex set of factors; the upshot is that magicka is in short supply early on and regens very slowly until you improve your magic skills. 3) The Ayleid Steps - really good quest mod with a lot of really cool dungeon design. 4) Dungeons of Ivellon - another great quest mod, leans heavily into dealing with a pitch black environment. My main takeaway from OBR thus far is that I forgot how empty vanilla Oblivion was. I'm so used to the extra spawn points and spawn rates from FCOM (boosted by unlevelled threats and global damage boosts from Dam&Dur and MM5.25) that I keep expecting dangerous fights in places that don't even have enemies in vanilla.
caid Posted April 28 Posted April 28 We should make an Skyblivion Remaster DLC size mod A mod that adds a Skyrim province into Oblivion. but not exactly like it is in TES 5, but Skyrim of the time of Oblivion. With the Ancient Nord armour being standard and Helgen is one of the central hubs for the travellers. With a main quest that wouldn't be related to the Dragon at all. maybe something about a Bastard son to Martin Septim, who would be, in theory, the true heir of the empire. Only the twist is Martin didn't know he was heir to the empire, and his lover didn't know who he was, which would explain why in Skyrim there is still a dragonborn. Martin Septim's bastard would be the Skyrim main character's ancestor. So the main quest would be given by the blade and task you to find Martin's child, which is lost somewhere in Skyrim. You will have to track down the lover all over Skyrim. Only the heir will not become emperor. an endless track and race with "assassin" from a powerful family who fight to claim the throne. which would create internal conflict inside the blade. which are still holding Skyheaven. Of course, with the new province comes a whole new set of gear and also side quests. Most of the landmarks would still be the same. The town might be a bit different, as not every building was 200 years old in Skyrim. And places like Riverun might not be as important as it was in Skyrim. It could be something like a hunting village in a dense forest. And Winterhold would not have half the town collapse into the sea. The main quest would be unlocked only once Martin is dead, but most of the side quests would be available, and the province would be accessible. There will also be an Oblivion Gate there to shut. If you go there after Kvatch. only nothing too complicated. Just the guard had been locking down the perimeter, waiting for reinforcement. And you, the player, can shut them down. Maybe a handful of gates would be enough. No need to have them everywhere. 1
KvatchHero Posted April 28 Posted April 28 What about porting Cm Partners Mod To The Remaster https://www.nexusmods.com/oblivion/mods/7819
GhostlyComa Posted April 28 Posted April 28 I'm looking for a mod that adjusts player carry weight based on other attributes other than strength. Even if its the same carry weight that strength gives, is applied to all stats. This would give me better built diversity, its not really balanced but it would still feel better to *earn* the carry capacity, rather than cheating it up with commands. Thanks in advance to anyone who accepts this request
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