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Posted

Hi, 

I've read that there will be no creation kit, so do you think it will still be possible to make bigger changes to the game, like improving the combat and adding additional content, or quests and places?

Posted

Given it's unreal engine, yeah modding should definitely be possible in all aspects, just requires some kind of bootstrapper to allow things like blueprints-based modifications.

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Posted

So far from working with the tools available, you can use the original creation kit to place items already in the game (even if it is adding another door to the same cell) or change in-game values, but anything else would have to be created using the Unreal Engine kit instead; correct me if I'm wrong here.

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Posted

It's not Unreal Engine, it's just the Unreal rendering engine, so I think you're going to find that either you're going to need a combination of both dev kits or neither is going to work.

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Posted (edited)

You essentially need a version of the Construction Kit capable of handling UE5 assets

Edited by SimonV1
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