SamFisher338 Posted April 26 Posted April 26 I have made a texture mod, but after researching how to pack the files, it seems I need to download Unreal Engine 5.3.2 to do that. Like really? Download a whole 50gb engine just to pack a mod? Is there really no other way? Or if somebody can help me with that I'd be really thankful, I really can't afford the disk space to do just that. I'm already missing the Gamebryo days, or any other engine that you didn't even need to pack files, or could just use a 1mb tool, ffs.
Selene310187 Posted April 27 Posted April 27 I was messing around with textures yesterday. I haven't found any other way to pack the files. As a far as I know, you will need the Unreal Engine 5.3.2 for that. These tutorials were really helpful: https://github.com/Dmgvol/UE_Modding/tree/main This one is for texture replacing: https://github.com/Dmgvol/UE_Modding/blob/main/IntermediateModding/ChangingTextures.md But before you can pack your texture you need to set up your project in the Unreal Engine, import the texture (see the texture replacing tutorial I linked before) and assign chunks to the asset (the texture). If you get the error message that SDK for Windows is not installed properly, follow the steps of this video. I only needed to follow step 1 and 2 to make packing work without getting the error message.
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