WestTek Posted April 28 Author Share Posted April 28 8 hours ago, 7H3LaughingMan said: Just want to point out that Vortex is wanting to place your modded .pak file in Oblivion Remastered\OblivionRemastered\Content\Paks\~mods which isn't compatible with how you made your mod. Yep, I just updated my mod to 1.5, fixed the destinations, changed the pak filename and it works great with Vortex and MO2 now 5 hours ago, Kotekia said: I found them and attempted to do it but honestly I don't really understand what im doing lol. I wanted to try and replace the wood elf generic hit sounds with the breton just as a proof of concept for myself before I dived more into it. But honestly this is a bit to much for me. Also how would I go about exporting textures so that I can edit them in my sculpting / texture tools? It took me two days to research chats on discord and reading up on the links I shared above. But I do have past experience working with mods so maybe it came faster to me. I don't know much about editing textures so you'll want to ask outside this thread maybe. 9 hours ago, Noobatron22 said: You may have just created the breakthrough we needed for sound/music mods! Will experiment and see what happens. EDIT: Can confirm this method does allow anyone to replace music tracks via OblivionRemastered/Content/WwiseAudio/Music/music_global_play.uasset, however the music cuts off early and immediately starts the next track; will look into this. Happy to serve the community! Good to hear that music can also be replaced but looking forward to your findings on fixing the timing! 9 hours ago, Thaddion said: Looks like hell. Hope there'll be an easier method in the future for sound stuff. Tell me about it. I saved you the headache of attempting to learn Unreal Editor to create / save .uasset files lol that was a total wrong turn during my research LOL! Unfortunately Bethesda doesn't turn around on their decisions. If on Day 1 they don't provide us with full wiki documentation on any of this, you can bet they will never do so. Gone are those days of community support, hell you can see what they did when they wanted to monetize mods with the creation club 10 hours ago, christianhulen said: Thanks again, kudos to everyone who has made this happen!! You're welcome! I've updated the guide above to include information about naming your mod folder and .pak filename with _P at the end. This will help Vortex and MO2 to properly send your pak files to the correct destination. 1 Link to comment Share on other sites More sharing options...
WestTek Posted April 28 Author Share Posted April 28 11 hours ago, 7H3LaughingMan said: Just so you are aware, if you name the file NewArea_SFX_P.pak you can put the pak in a Oblivion Remastered\OblivionRemastered\Content\Paks\~mods folder. UE mods need to end in _P to be loaded. Do you mean for using mod managers or manual install? I just tested a manual install of the .pak without _P and my mod works fine doing it that way. I don't get any errors but my sounds are also short so maybe that's why it works. Link to comment Share on other sites More sharing options...
christianhulen Posted April 28 Share Posted April 28 (edited) Hi again, sorry to be a bother but for some reason when I go to the WwiseAudio folder in Fmodel, I am only able to see the voice files. I did indeed set my settings in Fmodel to the same as instructed and I have the mapping file path leading to the Oblivion Remastered .usmap I downloaded. I am not sure why I can't see the other folders, and I figured it wouldn't hurt to ask even if we can't figure out the solution. The only idea I have is I am using the gamepass version, but I have no idea if that matters. Here is a screenshot of my folders tab in Fmodel: Edited April 28 by christianhulen 1 Link to comment Share on other sites More sharing options...
Greatlance420 Posted April 28 Share Posted April 28 Damn thats alot easier than whatever the hell I was doing lmao Definitly going to keep digging around to see what else is possible with the audio files 1 Link to comment Share on other sites More sharing options...
Kiopas Posted April 28 Share Posted April 28 Thank you so so much!. The loopholes I've been going through to try to edit info stored in `.pak` files and still failing were driving me mad. You're a savior. 1 Link to comment Share on other sites More sharing options...
zdar Posted April 28 Share Posted April 28 11 hours ago, christianhulen said: Hi again, sorry to be a bother but for some reason when I go to the WwiseAudio folder in Fmodel, I am only able to see the voice files. I did indeed set my settings in Fmodel to the same as instructed and I have the mapping file path leading to the Oblivion Remastered .usmap I downloaded. I am not sure why I can't see the other folders, and I figured it wouldn't hurt to ask even if we can't figure out the solution. The only idea I have is I am using the gamepass version, but I have no idea if that matters. Here is a screenshot of my folders tab in Fmodel: I have the exact same issue with the Steam version, did you figure it out ? Link to comment Share on other sites More sharing options...
Noobatron22 Posted April 28 Share Posted April 28 (edited) To those having trouble finding certain audio files, be sure to check the Packages tab next to the Folders tab. If you still cannot find what you're looking for, load OblivionRemastered-Windows.utoc instead. EDIT: Just took another look at the OP and noticed one of the images showing the folders is not the .pak file loaded, but the .utoc file; may want to fix that. Edited April 28 by Noobatron22 Link to comment Share on other sites More sharing options...
christianhulen Posted April 28 Share Posted April 28 23 minutes ago, zdar said: I have the exact same issue with the Steam version, did you figure it out ? Yes I did indeed figure out the solution. I ended up opening the OblivionRemastered-WinGDK.utoc file instead of the .pak and then I was able to find everything inside of the WwiseAudio file inside. Hope this helps you for the Steam version too, it worked for me on the GamePass version. Link to comment Share on other sites More sharing options...
zdar Posted April 28 Share Posted April 28 27 minutes ago, christianhulen said: Yes I did indeed figure out the solution. I ended up opening the OblivionRemastered-WinGDK.utoc file instead of the .pak and then I was able to find everything inside of the WwiseAudio file inside. Hope this helps you for the Steam version too, it worked for me on the GamePass version. Hey man I came back to tell you exactly this ! Unfortunately I was hoping to find some sort of mappings to get human readable names for the player races voices but what I am looking to replace is in the English folder so its just files like this : 574762734.wem The guy who did this mod https://www.nexusmods.com/oblivionremastered/mods/1232 had to listen thousands of soundfiles and wing it by ear Link to comment Share on other sites More sharing options...
Mantis4424 Posted April 28 Share Posted April 28 My Content has 4 folders in it. I noticed in the posted screenshot that there are several more that I dont see. I double checked the installer and admittedly missed the Local Mapping check, but on the second run it still only shows 4 folders. Im looking to get involved with UI adjustments and dont have UI section (like in the original posted screenshot) Link to comment Share on other sites More sharing options...
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