Blueterran Posted April 28 Share Posted April 28 Is it possible to add new music tracks instead of replacing existing ones? Link to comment Share on other sites More sharing options...
WestTek Posted April 28 Author Share Posted April 28 23 minutes ago, Mantis4424 said: My Content has 4 folders in it. I noticed in the posted screenshot that there are several more that I dont see. I double checked the installer and admittedly missed the Local Mapping check, but on the second run it still only shows 4 folders. Im looking to get involved with UI adjustments and dont have UI section (like in the original posted screenshot) EDIT: See post after this one, make sure you are selecting 'All" before pressing "Load." --- If you have the game pass version, you might need to select OblivionRemastered-WinGDK.utoc 1 Link to comment Share on other sites More sharing options...
negisensei Posted April 28 Share Posted April 28 18 minutes ago, Mantis4424 said: My Content has 4 folders in it. I noticed in the posted screenshot that there are several more that I dont see. I double checked the installer and admittedly missed the Local Mapping check, but on the second run it still only shows 4 folders. Im looking to get involved with UI adjustments and dont have UI section (like in the original posted screenshot) On the Archive tab, below it should have a Loading Mode drop down; Choose All instead of Multiple... that worked for me, cos I was also only getting 4 folders at first 1 1 Link to comment Share on other sites More sharing options...
Mantis4424 Posted April 28 Share Posted April 28 3 minutes ago, negisensei said: On the Archive tab, below it should have a Loading Mode drop down; Choose All instead of Multiple... that worked for me, cos I was also only getting 4 folders at first Thanks!! 1 Link to comment Share on other sites More sharing options...
christianhulen Posted April 28 Share Posted April 28 (edited) 9 hours ago, zdar said: Hey man I came back to tell you exactly this ! Unfortunately I was hoping to find some sort of mappings to get human readable names for the player races voices but what I am looking to replace is in the English folder so its just files like this : 574762734.wem The guy who did this mod https://www.nexusmods.com/oblivionremastered/mods/1232 had to listen thousands of soundfiles and wing it by ear Unfortunately, unless I have missed something or just don't know, but yeah I think we are going to have to just manually look through all of the .wem files to find the specific voices. I have really wanted to change Weebam Na back to his original voice. Rat Ragu! With powdered .wem!!! Yeah, CaseytheVA is definietly a hero for doing that, must have been REALLY tedious. Edited April 28 by christianhulen Link to comment Share on other sites More sharing options...
Noobatron22 Posted April 29 Share Posted April 29 43 minutes ago, christianhulen said: Unfortunately, unless I have missed something or just don't know, but yeah I think we are going to have to just manually look through all of the .wem files to find the specific voices. I have really wanted to change Weebam Na back to his original voice. Rat Ragu! With powdered .wem!!! Yeah, CaseytheVA is definietly a hero for doing that, must have been REALLY tedious. Changing NPC voices to the original are done using xEdit instead, save yourself the headache and the time Original Aldos Othran Link to comment Share on other sites More sharing options...
christianhulen Posted April 29 Share Posted April 29 (edited) 10 minutes ago, Noobatron22 said: Changing NPC voices to the original are done using xEdit instead, save yourself the headache and the time Original Aldos Othran Wow, thank you so much! You just keep saving the day, Noobaron22! Edited April 29 by christianhulen Link to comment Share on other sites More sharing options...
lightsourced Posted April 29 Share Posted April 29 Hiya, how would I go about unpacking OblivionRemastered-Windows.pak to grab an audio file from it to replace another audio file? When I put it over UnrealUnpak.bat I get the following and nothing is unpacked Link to comment Share on other sites More sharing options...
Noobatron22 Posted April 29 Share Posted April 29 The pak you are extracting should be directly from the source game folder. In addition, you did not specify an output location (the one that comes after -extract), be sure to include that so the program knows where to put your extracted files. Link to comment Share on other sites More sharing options...
WestTek Posted April 29 Author Share Posted April 29 13 hours ago, zdar said: Hey man I came back to tell you exactly this ! Unfortunately I was hoping to find some sort of mappings to get human readable names for the player races voices but what I am looking to replace is in the English folder so its just files like this : 574762734.wem The guy who did this mod https://www.nexusmods.com/oblivionremastered/mods/1232 had to listen thousands of soundfiles and wing it by ear TUTORIAL (Work in Progress) ADDITION: FINDING VOICE LINES Original Oblivion Voice Lines / Files Did a quick google search and found a way for you to find the exact VO you're looking for. You just need to know the name of the NPC that says it. If it's a guard it might be just as easy as knowing which town the guard is from. The tutorial is here on the wiki but note this is only for the original Oblivion process of extracting audio files with the BAE extractor tool, might not be related to .pak until we get a new Creation Kit. I'll drop some more information on what I've found within the .pak below. This is the fastest way to see if the V.O. line and wav file is simply in the original .bae file in Oblivion Remastered. If you find it, it may bring a clue in searching for its new / equivalent in the files and directories of the pack file: https://elderscrolls.fandom.com/wiki/User_blog:CarloV3r/Extract_audio_files_for_Oblivion Remastered Voice Lines / Files in the .pak I can point you to the strings / localization texts that has all transcribed lines along with what appears to be a localization label. However I'm not sure about finding a file that links the label to the .wem that is used. If I find this I'll reply to the thread. Here are locations you can find the transcribed lines with FModel, along with the labels next to the spoken lines: Quote OblivionRemasterd>Content>Localization>en>Game.locres and OblivionRemasterd>Content>Localization>StringTables> (browse all the .uasset files shown in this directory, some are dialogue texts) You can also CTRL+F to help search through the dialogue text as well. Here's an example of the string (dialogue text) and the loc label it's connected to in orange: "LOC_RT_HELLO_0018baa5_Oblivion_RESP1": "It's... It's you! The Hero of Kvatch! This is truly an honor!" Hopefully this helps someone! 1 Link to comment Share on other sites More sharing options...
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