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Posted

What you think ? So that if you search solutions you do not find stuff of the old game that won't work with the new one.

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Posted

That is right, but you also did point to the old mod request forum, for mod ideas/requests in a sticky thread...  😉

What I think is needed, is a separate Oblivion Remastered CS / Mod-making forum, as I took a peek in the old one and it is only Oldblivion debates there. I do guess the older mod-makers that still plays and mod the Oldblivion, might want to have it clean from Remastered. There is reasons for still playing the old game, like the amount of mods available, the lack of an OBSE equivalent for Remastered are among some reasons. Well my old mod stuff cannot be ported without OBSE for sure, as I think or guess that I did not make a single script without OBSE req...  😉  Another reason might also be that old computers still might be in use, that cannot run the new game. I did see that there are mod-making threads already in this forum, but still, I think a separate forum for Remastered mod-making is best in the long run. 

1. No mod-makers are not interested in reading about mod-making nor CS.

2. Mod-makers would most likely want to browse such a forum faster, without peeking inside threads that is not about Remastered mod-making. Making searching easier and faster for both the Nexus server and its users.  😉

//Old mod-maker since TES 3 - 2004  😄

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