Eupraxia Posted April 29 Share Posted April 29 Swinging a two-hander in Oblivion feels like swinging a weight pole submerged in honey, therefore I would like to formally request from the fine modders of Nexus to provide a mod that greatly increases the swinging speed of two-handed weapons. Please and thank you. Link to comment Share on other sites More sharing options...
R0NNIE Posted May 5 Share Posted May 5 I'm interested in this topic also and I tried today messing with game files to try some things. I have experience in Unity, not with Unreal Engine, but with some guides and tools I tinkered with very limited success, but something worked. I wanted to share my findings, maybe someone with better skills and knowledge will find this useful. First of all: changing weapon speed with .esp plugin doesn't work. I found that in Content\Paks\OblivionRemastered-Windows.ucas there are StateMachine behaviors with attack animations duration for attack sequences. They are inside in OblivionRemastered\Content\Dev\StateMachine\Data\Behaviors\Combat\HumanoidAttackSequence\Sequences. I tinkered with claymores only and I found that modifying these times actually work and changes weapon attack speed but have undesirable side-effects: 1) lowering attack times this way is possible safely by mere 8%; 2) lowering them more causes: - next attacks chaining starts to lacks smoothnes; - impossibility to chain attacks after first one; - attacks doesn't land any hits, just pass through an enemy; My guesses are: - with shortening times an animation keyframe with hit activation event is omitted; - somwhere else are hidden other timing parameters which causes lack of smoothness in chaining attacks and/or impossibility to do it; Funny is that is possible to make those times longer which turns animations even slower, but then everything still works fine If anyone know more about this, please share your knowledge or consider tinkering with it yourself. Tho it is painful without official mod support... Link to comment Share on other sites More sharing options...
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