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[Mod Request] Faster Two-Handed Weapons


Eupraxia

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Swinging a two-hander in Oblivion feels like swinging a weight pole submerged in honey, therefore I would like to formally request from the fine modders of Nexus to provide a mod that greatly increases the swinging speed of two-handed weapons. Please and thank you. 

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I'm interested in this topic also and I tried today messing with game files to try some things. I have experience in Unity, not with Unreal Engine, but with some guides and tools I tinkered with very limited success, but something worked.
I wanted to share my findings, maybe someone with better skills and knowledge will find this useful.

First of all: changing weapon speed with .esp plugin doesn't work.

I found that in Content\Paks\OblivionRemastered-Windows.ucas there are StateMachine behaviors with attack animations duration for attack sequences.
They are inside in OblivionRemastered\Content\Dev\StateMachine\Data\Behaviors\Combat\HumanoidAttackSequence\Sequences.

I tinkered with claymores only and I found that modifying these times actually work and changes weapon attack speed but have undesirable side-effects:
1) lowering attack times this way is possible safely by mere 8%;
2) lowering them more causes:
- next attacks chaining starts to lacks smoothnes;
- impossibility to chain attacks after first one;
- attacks doesn't land any hits, just pass through an enemy;

My guesses are:
- with shortening times an animation keyframe with hit activation event is omitted;
- somwhere else are hidden other timing parameters which causes lack of smoothness in chaining attacks and/or impossibility to do it;

Funny is that is possible to make those times longer which turns animations even slower, but then everything still works fine ๐Ÿ™‚ 
If anyone know more about this, please share your knowledge or consider tinkering with it yourself. Tho it is painful without official mod support...

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