sucram0707 Posted April 29 Posted April 29 I have finished the modell and textured it. But for the life of me i cant import it. The model keeps seperating in the bg3 toolkit. There is no guide on how to import weapons. Yet i know people have done it. How can i import my modell to the game?
Mutlam Posted June 15 Posted June 15 So I know I'm a bit late to this, but just in case you haven't figured anything out yet, here's how I'd go about it. First of all tools used: Blender with the GR2 plugin and BG3 Modders Multitool For testing find a sword to replace. I used the everburn blade so thats WPN_HUM_Greatsword_B_1.GR2 I found this using the BG3 Modder Multitool searching my indexed files for Greatsword. Unpack that mesh and open it alongside your weapon in Blender. align your mesh with the original one and make sure to set the origin to the same position. Don't forget to Apply transforms just to be sure. Replace the original mesh with yours and check the export properties for BG3 so it exports correctly. Export as .GR2 with the name of the weapon you want to replace. This way you should have a Mesh with an Armature that works correctly with BG3 Now I put that directly into my game files at \Baldurs Gate 3\Data\Generated\Public\Shared\Assets\Weapons\Resources and voila: My example Mesh is something I made for 3d printing so no textures obviously This is of course only the first step but at least you made sure you're Mesh is set up correctly. I personally haven't worked with Larians official modding tools yet but I think your Mesh should import correctly now. Don't forget to delete the mesh from your game files unless you want to replace that weapon permanently. Another advantage of this is that it's now set up to hotload so you can edit the mesh export again and the weapon in game updates when the mesh is loaded again e.g. by unequipping and equipping it again. All in all this took about half an hour, so once you're familiar with the tools it's pretty quick and easy Hope this helps
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