Jump to content

(Mod Idea) Rearrange Block "Perks"


AsanaSai

Recommended Posts

Summary:

I think the block skills could be rearranged in a more logical manner that offers a better sense of progression with the skill. 

 

Changes:

1. Swap "Blocking an attack consumes slightly less Fatigue" to the Apprentice tier.

2. Swap "Blocking an attack consumes even less Fatigue & You can perform a Shield Bash" to the Journeyman tier.

3. Swap "Your shield or weapon no longer loses durability when you block an attack" to the Expert tier.

 

Explanation:

To me this makes much more sense. Apprentices have only done basic "strength training" and thus only get the lowered fatigue consumption, Journeyman unlocks shield bash and furthers the "strength training" allowing for even more blocks before getting tired, and only an Expert of the craft has learned how to redirect blows in such a way that it doesn't damage their own shield/weapon.

This also adds more weight to the Armorer skill and durability, making it something to maintain beyond just the first few levels. (25 block is quite easy to get to).

An alternative/addition would be adjusting the effects themselves and adding new ones, like maybe having slightly slower durability loss at Apprentice to act as a sort of stepping stone to the full "no durability loss" effect at Expert. However, I feel it would be much easier to implement a mod that simply swaps around the vanilla effects for now.

 

 

OblivionBlockSkillsSwap.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...