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Posted (edited)

One purpose of buying a house, is really to be able to store stuff in the house containers. Is it possible at all? So we need to add scripts to the containers with CS to add stuff from a menu? Like:

  • player.removeitem x <amount>
  • container.additem x <amount>

So then comes the question, how do we define or get x easy?  😉  This will not be easy with nor without OBSE for sure...  

Honestly, I do hope this is a bug that will be corrected in a future update.  😕   

Why would we buy a house at all in the current state?

For a bed? Making an alchemy sorter is easy, no doubt, like the old COBL alchemy sorter, but deciding which enchanted sword or something like that should be stored, that will be a bit tricky really, or decide which keys should be stored and more complex items? Do we really need a house for a single Alchemy Sorter? No, it could be added anywhere, like outdoors at the Market and the container it self can be in a separate cell, that do not respawn.  😉 

One way could be to dump the entire inventory into a container with a script, and then withdraw what is needed for the next run, but then we need to remap the hotkeys.  😮  It is like crossing the river for a bucket of water.  😄   

Edited by Pellape
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