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MatSpikeYinsen

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Playing this game nearly nonstop for two straight years, both by myself and "backseat gaming" with my disabled aunt who has few other uses for her time, has given me a number of ideas for how to expand and fix up the game.  I have no technical skills to make my own mods, but maybe someone who's good at the programming and less good at the creative idea brainstorming could help me bring this vision to life.  If not, though, well it's a fun project to just make a list of things I'd like to see, regardless of how unlikely it is I'll ever see them.

These ideas are loosely sorted by how much work I think they'd be to implement (changing the sale price of an item is probably quite easy for anyone who knows anything, I'd imagine, while adding a completely new character to the game would require tons of effort, if it wasn't altogether impossible, even if you went without things like hiring a voice actor to record their lines).  I will add ideas here as I think of them, and also refine ideas to be more detailed and the like.

In no particular order:
* Items fired from the Rock-It Launcher will do various amounts and types of damage depending on their shape and composition, with most notably the Iron doing far and away the most damage due to its weight.  Glass objects do extra damage but are less likely to survive the impact and be recoverable.
* The Metal Cooking Pan doubles as a low-grade melee weapon, like the Rolling Pin.
* Bloatfly attacks do continuous poison damage second only to a radscorpion's, making them not a nuisance but a sigificant threat (as a result they give slightly more XP, but mostly they're just being made less irrelevant).
* All vendors pay different prices for different types of items depending on their specialization as a merchant, and even due to personal preferences.  One person loves Brahmin Steak and hates Blamco Mac'n'Cheese, paying 7 for the former but 3 for the latter; another person is addicted to the Mac'n'Cheese and will buy it for 10, but loathes Crunchy Mutfruit so much they refuse to purchase it at all.  Dialogue options, sometimes gated by inquiry into subjects they mention, with or without Speech and Charisma checks, can reveal these preferences when they are not obvious from simply transacting with the merchant.
* Various melee and unarmed weapons have various special properties that make them useful apart from their straightforward damage value, weight, and AP cost to use in VATs.  The kitchen Knife is still pretty useless, and the Shishkebab is still the best one in the game by far excluding uniques, but the range between contains a few more viable options that you might have reason for actually using in combat once in a while, outside of simply finding them when not otherwise armed.  For instance, the Tire Iron can be used to trip an opponent and make them fall down, while the Nail Board might cause infected wounds that generate continual poison damage for as much as an hour after the target successfully flees combat.
* A "throw weapon" option is added to the game, allowing not only knives and other small weapons but also objects such as Baseballs and Scissors to be hurled at an opponent.  While usually not as damaging as actual weapons, these extra options could come in handy in a pinch.
* After completing both Those and The Superhuman Gambit, the wandering AntAgonizer can be directed to Dr. Lesko's shack in Grayditch, and then talking to both of them can convince them both to depart for Shalebridge and resume the studies of the deceased Ant Researcher.

That's just a start, I have a lot more of these kinds of suggestions.

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