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i'm actually testing the character creation menu , checking all possibility with those sliders but after hours and hours on it i notice sometthing strange .

Even models/mesh 're rendered at highter level on character menu , i don't understand on how all setting we change on sliders looks differents in-game .

may be i'm wrong , but in game , our character 're rendered with less details mesh/polycount so at the end all morphs target that we set on sliders feel off . 

 

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