Nyanyanyanyanyan Posted May 4 Posted May 4 Every time I load a save, teleport somewhere, or turn the camera towards a direction for the first time I can see textures of structures like walls or stairs gradually changing (several times) from lower to higher quality; attached below is an example comparison between first second after loading in and 5 seconds or so later. After extensive testing I've found that RVT (Runtime Virtual Texturing) is the source of the pop-in, because it's completely gone when setting r.VirtualTextures=0, but of course the game looks bad like that. Settings I've already tried that didn't fix the issue: r.VT.MaxUploadsPerFrame=64 or 128 r.VT.MaxContinuousUpdatesPerFrame=64 or 128 r.VT.MaxTilesProducedPerFrame=64 or 128 r.VT.NumTranscodeRequests=32 or 64 r.VT.NumFeedbackTasks=4 r.VT.ParallelFeedbackTasks=1 r.VT.PoolSizeScale=1.0 up to 4.0 r.VT.FeedbackFactor=4 r.VT.RVT.StreamingMips=3 r.VT.RVT.TileCountBias=2 r.VT.RVT.DirtyPagesKeptMappedFrames=60 r.VT.RVT.DirectCompress=0 r.VT.RefreshEntirePageTable=1 Could there be a way to improve RVT (make it faster?) in order to eliminate or at least reduce loading pop-in?
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