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Trying to make a Player Home mod, game crashes every time I get near the location


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Not sure what I'm doing wrong here, I'm trying to make a simple house by placing an exterior and door in a wilderness cell, and making an interior cell with the building interior and door. That's it, just four assets, all re-ID'ed- but every time i try to go to this in game to test it out, the game crashes. Any ideas what I'm doing wrong?

 

I also tried porting some old oblivion house mods and was getting a similar bug.

 

Anyone who's created a working house mod, did you do anything special to get it working in Remastered?

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Update: I've since got it running greatly thanks to WitherAwayyy's advice:

 

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Thank ya. You need to apply Haphestia's Fix & Port script to the whole esp using the latest xedit. Make sure you check off altardeluxe.esp, and altarmain.esp as these are needed to cross ref the records. Make sure to save the changes in xedit aswell. You can also use MagicLoader to create new interior cells. I believe the latest version works. I tried it when it was first released, and it corrupted all of my interior mods, warranting a clean install. I'm going to give it another go for Wither's Lodge later on down the line.

 

A few things I learned that differed from existing tutorials online from oldblivion modding:

• DO NOT CHANGE FORM ID's

- this is an organizational pet peeve of mine coming from mapping in other games, i want everything to be labeled. However, doing this seems to break the mod. there may be a way to get it to work but it's above my head.

- * If you add a container and edit its contents, the changes may extend to all containers that use that ID, just be aware of that

 

•USE EXISTING CELLS

- as Wither mentioned, magicloader may work, but i havent messed with it. Making a new cell using the fix/port script will not work.

 

Overall, my approach right now is to keep it simple. My goal was to make a basic house and that's what i'm starting with. If you're new like i am, I recommend doing the same.

 

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Just to clarify...when you say, 

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Make sure you check off altardeluxe.esp, and altarmain.esp as these are needed to cross ref the records

Do you mean load & save these esps with your mod in xEdit after you apply the script?

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