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Posted

Some of my mod ideas.

1) Alyeid Ruins Overhaul - adding Alyeid themed items to the chests in Alyeid ruins, such as enchanted Elvish Armor, Robes, and Jewelry, and changing the enemies that spawn in them from standard undead to something more thematic. Like Ghosts/Wraiths and Liches only. Also remove gold as droppable loot in Alyeid ruins and replace with jemstones and jewelry only. Make the stone coffins in these ruins lootable, or at least some of them. Maybe when looted they give great loot but spawn like Gloom Wraiths or something. Unlevelled, to make it a real challenge.

2) Changing all mages in the game to spawn with a staff instead of dagger to encourage them to stay at range and throw spells instead of charging in and dying. This excludes Battlemages. Additionally, change all Mages Guild Mages to not have/use undead summons and add Summon Golden Saint and Dark Seducer to the conjuration spells for sale. 

3) Make some of the abandoned forts in the game occupied by the imperial legion - Particularly the ones on the main roads and around the imperial city like Fort Ash or Fort Virtue. Would love to see someone go in and touch these forts up a bit and add garrisons.

4) Add patrols to the game for Imperial Legion, Mages Guild, Fighters Guild, Mythic Dawn (undercover agents), Blackwood Company Mercs, Random Knights, Adventurers - Just 2 or 3 NPC's for each faction walking the main roads from city to city, stopping at an inn for a day or 2, and moving on. For the Legion I want foot patrols of at least 3 or 4 soldiers, a Centurion leading 2 troops and an archer. For the Mages Guild I want to see a Mage leading a couple Battlemages going around the map dealing with Conjurers and Necromancers. Even going into ruins/caves whatever and hunting them down. Adventurers should be going into caves and fighting Goblins or something. 

5) Expanded Welkynd and Varla stones - My Idea is that when you use them, instead of just going away completely they add an "empty" version to your inventory that you could then take to an Alyeid well and recharge instead of gaining the magic buff. Additionally, be able to use Welkynd stones as greater soul gems for enchanting and recharging enchantments, and Varla Stones having similar effects to Sigil Stones, maybe on a lower level. Like Make all the Sigil Stones in the game have max tier enchantments regardless of level and have all the Varla Stones have low and mid tier versions. 

6) Player Homes Expanded - Add upgrade options to all player homes in the game available at vendors in each city. Upgrade options to include spell and enchanting stations, libraries stocked with skill books, training rooms, npc servants, guards, display shelves, shrines. Whatever you can think of really. 

7) Expanded Spell Tomes - Add spell tomes to pretty much every magic user in the game, themed to their faction. Necromancers drop undead summon tomes, Conjuerers drop Deadric and gear summons, mages guild drop pretty much everything else. Also add "Alyeid Spell Tomes" in Alyeid ruins. Ancient tomes with lesser power spells in them that can be found on the boss monsters in Alyied ruins. 

8- Add some study quests to Mages Guild Questline. When you get to the Arcane University instead of immediately going off to fight necromancers and save the world and become Arch-Mage in a weeks time, make the first few quests just attending class. Going to lectures, finding and reading rare books, studying the effects of Alchemical ingredients, making potions, creating enchantments, creating spells ect. THEN go make a staff and start saving the world. Again. 

9) Increase the number of spawns in and around Oblivion gates but only lesser Daedra, like Scamps and Clanfers. Just more of them. Also increase the amount of friendly NPC's in pretty much every quest involving an oblivion gate. Just to make it feel a little more Hell-like. This goes double for Kvatch. I want it to feel like a real battle, add some more Kvatch Soldiers and a bunch more lower level daedra to the battle. 

I think thats all my big ideas. If you have read through this and thought any of these were awesome ideas and you'd just like to go ahead and do them, that would be great, shoot me a message, i check pretty regularly. 

  • 1 month later...
Posted

I'd like to add a request for a mod that adds a female (Body Type 1) variant for the Emperor's Robe.  Bethesda dropped the ball thinking nobody would want to wear it on a feminine character.

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