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Posted

It would be much easier and more efficient if translators could attach their language files directly to the existing mod file via the "Files" tab on the original mod page (upload icon for translations, right next to each file). This way, all available translations would be visible and easily accessible to users.
These attached translations would initially be marked as "not approved." The original mod author would then have the option to review and approve them if desired.

Additionally, translators should be able to add a note when uploading their translation.
Users should also have the option to endorse the translator directly on the note page, note box or a popop to show appreciation and support for their work.

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Posted

One of the games I have set under the "my games" section is Stardew Valley. With how popular the game is, there's mods in all sorts of languages. Obviously mods outside my own language don't pertain to me and yet they will still show up under the latest mods for "my games". It would be nice if we could configure it to only show mods in specific languages. Now I know we can at least choose this when using the search function, but it would be nice if this was a sitewide feature and we could set a language preference for mods. Thus we could filter out mods we most likely wouldn't play and spend more time viewing mods that we would be more likely to download.

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  • 1 month later...
Posted

Currently, we are able to block mods in specific languages (this may be a premium-only feature, I'm not sure) - including selecting all languages other than your own.

However, I would prefer to be able to hide modes that are solely translations into languages other than my own. For example, for an english speaker:

English mod: visible
English mod translated into japanese: invisible
Japanese mod: visible
Japanese mod translated into english: visible
Japanese mod translated into korean: invisible

That way, I can easily find any mod (including a mod that I would need an additional translation for), but I don't have to wade through translations to see what's new.

  • Like 1
  • 4 weeks later...
Posted (edited)

Translations are an important part of the modding community, but right now, for example, on the bg3 page, since I released my mod 8 hours ago there have been 13 translations and 2 new mods released. The new mods are being completely drowned out by the translations!

It hurts new modders especially, because how is their stuff supposed to be discovered when people are skimming past the translations? It’s easy to miss new stuff.

They need a section NOT on the “new mods” page because they aren’t really “new mods.” It would make it easier for people looking for translations to find too.

 

update: since I posted this an hour ago it’s up to 16 translations 

Edited by copperleaves
Typo
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Posted

I agree actual mods are being drowned out. The last time I raised my concerns about this, I was told 'just block the translation tag', but this seems like a bandaid solution to me. 

However, I'm not sure the mod creator needing to personally quality control the translations is the best route- if I don't speak a language, I will have no idea how correct a translation into it actually is. I might end up inadvertently promoting content I do not approve of.

  • Like 7
Posted

The way I've seen other translations being offered is that they are organized under a parent section for Translations first and then are organized by language. If there are multiples of the same language, the onus is on the users to choose a file to download and use. Translations should be offered "as-is" through that section as they can not be verified for accuracy by the mod author unless stated otherwise. If a translator misuses that feature and includes bad content, a combination of reporting from both the author (if made aware and inclined to do so) and the users would bring up the issues for potential file removal.

That's just my 3 cents.

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Posted

I agree with what's been said in regards to translation approval from the mod author themselves. It would be incredibly difficult for the average author to accurately gauge whether a translation somebody else made for their mod is of quality or not, as it's unlikely any given author will speak more than maybe a few of the languages that translations might cover.

I also don't necessarily think adding translations directly to the mod's files tab is the best idea, particularly from a mod author's point of view. It's not lost on me that users don't necessarily always read disclaimers, and in my opinion, I could absolutely see a situation in which a translation that is bad, questionable, or outright offensive in some capacity might reflect negatively on the author themself, as users may assume that the translation being on the mod's own page means the author themself created it. Additionally, this takes the credit for the translation away from the translator, and that's also not a good solution as they deserve credit for their work just as much as other mod authors do.

Ultimately, though, I do agree that translations drown out other mods, particularly within the "New" tab on a game's front page. Similarly to MaxStrengthWizard, I think that a separate section for translations could be appropriate to keep translations from drowning out other content, allowing them their own dedicated space in which translators can still remain appropriately credited, making it possible to filter by language, and to make translations easier to find as a whole. I also think it could potentially be a good option to move translations from the "Requirements" tab in the mod page's main tab (where they'll appear if the translator has set the main mod as a requirement) to their own tab in that same stack (alongside with "Requirements" and "Permissions and Credits"), which would significantly improve their visibility and directly tie them to the mod page without being direct additions to the mod's files themselves.

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Posted

Clearly something needs to happen in this regard, but I think most modders don’t want the responsibility or wrangling someone else’s translation mod. A separate section organized by language would be the best solution, I think, both for English-language modders and those seeking non-English mods. It would be easier to find what everyone is looking for.

  • Like 7
Posted

I think that it would be difficult if translations would need approval from the mod author (though I do think it would be nice if translators also asked for permission to translate a mod, but I suppose that's another can of worms). Like astralities says, because it's very unlikely the mod authors actually speak more than one or two languages, and since you most likely don't understand whatever language(s) in the translation, how are you supposed to control for the quality of the translation? I'm also against the idea that translations could have the option to be added to the actual mod pages, partly bc of the lack of quality control and there would also need to be some sort of credit for the translator. 

That being said, I would endorse a new feature where translation mods get their own dedicated tab on the front page. Very often they seem to drown out any actual mods that are created and uploaded to the site, and since a lot of people, in my opinion, often don't go past the first page in the "New" tab, it hurts us mod authors. 

Also, a nexus user should not be able to post 25 translations in the span of 24 hours, give or take. It's absurd and I doubt the average Nexus user is going to block the translation tag or ignore the user posting them, thus taking away any chance of exposure that mod authors get. 

  • Like 6
Posted

imho best solutions
1) separate place for translations only
2) some kind of slow mode on publishing mods, some way that not a single user could post 16 mods in a few hours and drown the place
second option would be also good for non-translation mods, it wouldn't be the first time i have seen bg3 mod section flooded by a different dozen mini-mods in short time
some minitweak for this companion, and this companion, and this companion, and this companion... suddenly 6 mods in the front page all from same guy all doing same thing but with a minor tweak... if there was a slow mode, the author could think twice about how to release this kind of stuff and make it better for themselves and for users, either making a big mod release with all the ttweaks included in only one page as optional files, or waiting a day or two between publication of the different stances of mod
 

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