GRUmod Posted May 10 Share Posted May 10 Hi guys, Potentially on the verge of breaking open something big in terms of a mod for Oblivion Remastered, but first just need to figure out how something works. The Ayleid Wells give off a blue light that's attached to them, that when activated, the light disappears, however the issue i have is i cannot understand how the light is attached. In Creation Kit, Ayleid Wells are an Activator, and this activator looks to have a script attached, however there's no apparent light or code that indicates a light attached to it. The next thought i has was the mesh/nif, maybe there was something added to it. I had the .nif run over by a few nif expert who mentioned it seems identical to the base oblivion game, so nothing in there appears interesting to explain it. So, how does the light attach to the Ayleid Well? Struggling to figure this one out! Link to comment Share on other sites More sharing options...
M3ssiah Posted May 10 Share Posted May 10 I'm unsure, but all the lighting is now handled with UE5. My guess is that an entirely separate script would be tied to the light there. Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 11 Share Posted May 11 IIRC, I believe it is setup as an animation in the .nif, you might not see it when importing, but is likely indicated in nifscope. There were a handful of other vanilla .nifs that had animation settings. Link to comment Share on other sites More sharing options...
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