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Posted

I'm creating new objects for my cave mod. I'm creating the components and collision in Blender. In Nifscope, the whole thing becomes a buildable object. So far, so good. I've now created the navmesh for many objects in CM without any problems. "NavMesh" - "Generation" - "Advance" - "Generate Objects" - "Finalize". Now I have four objects with vertical blue lines pointing upwards into infinity. The navmesh isn't displayed. In the object overview in CK, a value is displayed for Size. I've tried several things to clean it up, without success. Even creating a new object with a different name produced the same result. Now the data is written to a cell called "NavMeshGenCell". This cell is apparently used for multiple mods. What could be causing this effect?

Screenshot 2025-05-10 205001.png

Posted

I suspect it's due to the multiple layers where navmesh could be. I'm currently in the process of creating the objects as walls with ceilings and a separate object for the floor. Since navmesh is then only created on one surface, this error doesn't occur. So, I've now found my own solution.

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