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Picking lock underleveled disables manual mini-game, forced to used auto pick to represent trying to brute force the lock open.


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So being good at the mini-game to be able to pick a very hard lock with novice skill level is kinda silly. I think it would be a neat way to keep the mini game around while still making the skill level meaningful. You could think of having use auto pick when under leveled as a novice getting lucky or breaking picks trying to force the lock open.

 

If anyone knows how to edit mini game logic feel free to tell me, I would be happy to try and figure it out my self. But with modding in the remaster still being so new and a lot of smart people trying to figure out to do stuff without official updated tools I thought I would put the idea out there in case any of you savants know how to do this in like 5 minutes.

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