Littledohboy15 Posted May 12 Share Posted May 12 (edited) I'm trying to make a modpack that is more about decis... I just realized that not important to say Anyway, the idea has two stages. One I would consider the base mod that anyone can use. And a curated one to my specific desires. This is my first mod request, if this is not clear enough or lacking basic things mod authors look for please let me know The base mod works as the following: Reveal hidden contents 1. The player can wait a total number of hours before having to sleep. Which they always sleep 8 hours, the number of wait hours is also a total of 8 2. Waiting now counts as sleeping for the purposes of recovery of "tiredness" in survival mode. Sleeping automatically heals all "tiredness" 3. They can save ONLY after waiting, or completed sleeping in a bed 4. Powers (like berserkers rage) all have different amount of waiting hours. It is not longer attached to "once per day". These hours can be cumulative. Using the previous "Berserkers Rage" example could need 3 hours to recover. But you can wait 1 hour, then wait 2 hours at another point. This equals a total of 3 so the power is recovered. (sleeping automatically recovers any power) 5. A "fortify" parameter for the creation kit, xedit, or other tool targeting the number of hours a player can rest. like "FortifyStamina" increases your max stamina. This would increase how many hours a player can wait (for example 4 more hours) 6. A parameter for creation kit, or xedit, or other tool to allow a user to set the number of wait hours needed for a power. For example in 4th point on this list Berserkers rage needed 3 hours. But someone could mod it only need 2, or if wanted increase it 4 just by changing the variable 7. Allows a creator to set a boolean that certain places (or objects) can be activated to save. The creator can also decide if this save recovers health, survival fatigues etc. All saves can only happen at these locations once before the player would sleep This is what I'd consider the base mod, the mod without any spice to get working for any creator to download. While some of these features would work out the gate (like the waiting & sleeping parts) it does require a mod developer to actually stitch it into an actual feature complete mod. This is were I want to talk about what gave me the idea, and how I see it going further or more focused for a modpack The modpack is End Times & Shattered based. here's the more in detail changes: Reveal hidden contents 1. Using point 7. A player can save (and fully recover) once at one of the the locations in this mod: Sujijin's Gardens 2. Time the time till Aludin attacks is tied to number of rests taken, instead of in-game time. When you sleep (not wait) a "nightmare" (text...) appears progressing the time till Alduin arrives. 3. The player can select a difficulty in the MCM menu (like 4 rests total for Legendary, to 24 rests for casual type idea) I think that about covers the majority of the idea. Please tell me what you think, and if you see anymore flaws in it's design Edited Tuesday at 03:46 PM by Littledohboy15 Typo's, Clarification, better descriptions of base mod. addressed holes in it's design concept Link to comment Share on other sites More sharing options...
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