lordrevan81 Posted May 12 Posted May 12 Having trouble getting an object I made to show up in the world. Here is what I did: 1. I opened up an existing object. Let's say an Iron Cuirass. 2. I made some changes. Let's say, added an enchantment. 3. I changed the ID to RIronCuirass. 4. CS asked about creating a new form, I said yes. 5. Wen to Cell View Window and selected the cell for the Arch Mage's quarters. 6. Dragged the RIronCuirass into cell right near the chest at foot of bed - verified it was visible. 7. Saved Mod & added to plugins.txt. 8. Loaded game - but the RIronCuirass did not appear where I had placed it.
Selene310187 Posted May 12 Posted May 12 You need to create an UE4SS mesh mapping file for the cuirass. It's basically an .ini file that contains the path to the matching Unreal asset. The tool UE4SS TesSyncMapInjector - Smart Mapper can generate one: Apply its SyncMeshesCS script to your mod in xEdit. The generated .ini file is named after your mod can be found under xEdit\SyncMap. Copy it to Data\SyncMap.
lordrevan81 Posted May 12 Author Posted May 12 Thank you. I downloaded the script above and ran the esp I created through Xedit using that script. I placed the resulting ini: C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data\SyncMap But am still unable to see the item I placed.
Selene310187 Posted May 12 Posted May 12 Do you have the standard edition of Oblivion Remastered? If yes, there's currently an issue with UE4SS TesSyncMapInjector version 0.1.8 making the object invisible as well when the mod is loaded after the AltarDeluxe.esp. The workaround is to load the mod before it in the Plugins.txt. I've found this workaround in this comment to The Breton Hero Armor mod.
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