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Hey, so i replaced the enemy health bar model by an other one

the problem is, that the vanilla .nif is using 40 textures for it's animation, the one i use now is using 81
problem is, the game still think the health bar is 40 textures and so it's no longer synced to my new model (so npcs die even if the health bar is not visually depleted)
how can i change this ? to let the game know it should be looking for 81 frame/texture instead of 40 ?

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