363rdChemicalCompany Posted May 16 Posted May 16 This is their latest trailer. They even have Cascadia purpose made Music! 1
fraquar Posted May 16 Posted May 16 I take everything with a grain of salt. Of all the grand mods of this type the only one that actually released up to this point is Fallout:London.
NeinGaming Posted May 16 Posted May 16 (edited) Ohhhh! First off, that's one sweet tune. But also: I wanted to reply with "sadly there haven't been updates on the Miami channel for ages", because up until 10 months ago, there were ~monthly live dev streams for a long time, then nothing, which made me terribly sad... but I had a look first, and wouldn't you know it, they posted this 4 days ago! Don't ask when Cascadia and Miami and Capital Wasteland and FO4 New Vegas will be released -- ask how in the world we can then fuse London, Cascadia, Miami, the FO3 and NV worldspaces and assets into one giant game. What new tech will be required for that to not crash? ^^ I hear you though, I only really believe it when I see it, too Goes for anything gaming-related, it's just necessary. But who knows And I salute those teams for even trying! It's hard when you can't even make a company/business of it, and people can just drop out any second without notice, they really have *everything* stacked against them, and given that it's amazing how far they got and that they're still going. Edited May 16 by NeinGaming 1
fraquar Posted May 16 Posted May 16 You can't fuse anything to what is across the pond in the post-apocalyptic universe. Everything on the continent you can because it least has a plausible (even if improbable) possiblity. Given what we've seen in the entire Fallout series - travel across the pond is a bridge too far. 1
NeinGaming Posted May 17 Posted May 17 I don't mean "fuse" as in actually mesh quests or anything and try to make it a coherent whole. And I'm never really immersed in the "lore" of games anyway, just in the gameplay, so as long as things somewhat fit together visually and mechanically I'm happy. 1
363rdChemicalCompany Posted May 17 Author Posted May 17 Xander's Aid, found a way to add his DLC and keep it 100% accessible from vanilla game map and engine. All the DLCs are too. For me, my best outcome would be, if Cascadia was .163 game version compatible and could be readily accessed through the Fallout 4 map. Kinda like a New Lands mod, maybe find an airplane, that takes you there or soemthing. This would negate the diffculties some users had in making Fallout London work for them 1
Spookychomper Posted May 26 Posted May 26 I hope these don't need you to downgrade, though it doesn't seem like they do. Pretty excited for Miami! 1
fraquar Posted May 26 Posted May 26 On 5/17/2025 at 1:23 AM, NeinGaming said: I don't mean "fuse" as in actually mesh quests or anything and try to make it a coherent whole. And I'm never really immersed in the "lore" of games anyway, just in the gameplay, so as long as things somewhat fit together visually and mechanically I'm happy. I'm not talking lore. I'm talking geography and things that are common between the Commonwealth and London in order for any kind of travel between those locations to even make sense. Without a functional airplane, a functional ship, a functional sub (and a support network in both locations) - that leave two options: A dirigible - and only the BoS possess that in the Commonwealth - and have no presence at all in London. A means of extreme long range teleportation. ----- To fuse those two things together - you'd have to show both exist in both locations. Otherwise the vast sea in a world that struggles to put food on the table and make drinking water is a bridge too far. Or maybe all the nuclear bombs created a land bridge between the U.K. and the North American continent?
NeinGaming Posted May 27 Posted May 27 (edited) *Gives you that DiMA look* "If that's how you feel I won't try to change your mind" But hey, why rule out boats? Edited May 27 by NeinGaming 1 1
fraquar Posted May 28 Posted May 28 Hey, its a game but it doesn't mean that it forces you to lose all common sense. I'd just need to see evidence of one working ocean going vessel in either Fallout 4 or any other mod to accept that. Umm, the Nakano boat isn't meant for cross Atlantic shipping lanes... The barrier to belief isn't much - but to this point it's not there. ----- It is why on many occasions I've expressed a wish for the next installment to be "across the pond". Everything to this point has been in one country. Fallout:London is the first mod that gives us a glimpse of what it is like in other cultures and other lands besides the one that Fallout franchise has been built around. My point with that is they have been so narrow minded since taking over the Fallout franchise it's pathetic. There is an entire globe to tell the story from. 1
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