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Has anyone ever modded Starfield's affliction/prognosis system? Where would I start?


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Posted

I really like the idea of afflictions, combat injuries and such.  However I find the entire implementation to be a bit tame.  The "prognosis" of a given injury seems to improve too quickly even without treatment, for example...  Which means that I end up with dozens of treatment items in my inventory that I never actually need to use.  In my Starfield difficulty sliders I have everything set to the most difficult option possible, but it still doesn't seem like a very impactful gameplay system overall... It's just flavour.

 

Has anyone modded this before?  I tried cracking open the CK and xedit and I have found various magic effects and such, but I am guessing that the system which controls prognosis progress and effect duration is probably either controlled through a quest or a script.  But Starfield seems so vast, and I don't really know where to begin.  I'd like to be able to mod the length of these effets, giving greater urgency to treatment in the game... But as my title suggests I'm at a loss as to where to start looking. 

If anyone has delved into this sort of thing already, any hints would be appreciated, thank you.

  • 2 weeks later...
Posted

Most of the logic is controlled via the ENV_AfflictionScript, so you would need to change how that controls progression and recovery. The good news is you can probably change them all at once pretty simply and from the dev notes it looks like there is leftover code that would trigger afflictions to worsen in some conditions - but that it was decided during development that they would only recover.

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