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Posted

Hello everyone,

I am trying to do a mod (first time ever) for Clair Obscure which uses UE5. The file is an .uasset with a bunch of text code inside, i have exported it to .json file and edited the values that i wanted.

How do i repack it into a mod now?

 

Thanks for your help.

  • 2 weeks later...
  • 3 weeks later...
Posted

I use retoc to-legacy then hex edit then retoc to-zen. Now I have .ucas .utoc and .pak. I can not for the life of me get the game to recognize the mod in anyway. And all the guides basically stop there.

I have been tearing my hair out the past weekends trying to change attribute stat scaling. That's it. And it's been the single most frustrating experience of my life. I can not believe this is the state the gaming dev world is in and am glad I picked normal programming because that can be frustrating as it is. This is just painful.

I still do not understand what it is that is required for a mod, i.e. a .uasset where the only thing I did was double all the floats, to load. Getting the hex editing down was the only easy part here, everything else is muddy tools with no feedback or a bunch of articles all contradicting each other.

It's supposed to be retoc to-legacy,  hex edit, retoc to-zen, rename to ZZZZZZ-modname_P.utoc and get .ucas and .pak along with that, and put them in ~Mods inside the games Paks/ dir.

This does not work. Why? No idea, my mod seems o be extremely similar to a HP doubler that someone made. What is it that I'm missing here? Why is it so extremely obtuse to do this for an engine praised for its moddability?

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