BestGamingN1 Posted May 25 Posted May 25 I've been able to make parts of the PA Frame paintjob compatible. I pulled this off by opening the Frame.nif file in Outfit Studio and isolating the most prominent parts not covered by the PA with masking and separate vertices. I then separated the model into PA_Frame_LLeg.nif, PA_Frame_RLeg.nif, PA_Frame_LArm.nif, PA_Frame_RArm.nif to import them into the respective PA .nif files, to then slightly scale them up to avoid Z-fighting with the original main Frame. Now while walking and moving around works perfectly fine since the isolated frame parts carried the same weight painting of Frame.nif, the same can't be said for open/close animations when entering/exiting PA. So I'm left wondering, how do I set that up exactly? All of the assets I made for this, from textures, to materials to the meshes themselves are contained in the Modder's Resources Optional File of my mod: https://www.nexusmods.com/fallout4/mods/93969?tab=description
Recommended Posts