leotheEliteMajor117 Posted May 27 Posted May 27 (edited) As the title says, I have a weapon mod where it is producing bugged shadows. It is pretty disorienting because it limits the things I see in the dark and I have to use my pipboy flashlight to have a proper flashlight. I want to know how to fix it in nifskope since I heard this isn't something xEdit can fix. I tried adjusting the values for the distance and the radius but to no avail, it still produces the weird shadows. So nifskope is the tool I need to use but I have no idea where to even begin. Mod is MK18 CQBR with the MK18 1000 Year Expansion mod For comparison, the next pic is another weapon mod with proper flashlight Edited May 27 by leotheEliteMajor117
Spookychomper Posted May 27 Posted May 27 I don't know how to fix it but I can provide a fix that may work(in XEDIT) I'd recommend disabling the cast shadows for it. The weird lighting could be the shadows from the weapon.
robotized Posted May 28 Posted May 28 Quote I don't know how to fix it but I can provide a fix that may work(in XEDIT) I'd recommend disabling the cast shadows for it. The weird lighting could be the shadows from the weapon. Yes, I think this comes from the light. Can be changed in FO4Edit. If the weapon is using custom light, when you open the plugin, there should be Light category. You'll find the lights there. Select the light and then right click on the Flags(sorted), like this: A new window will appear. For the light of the weapon, it is probably set to Shadow Spotlight. I'm guessing the source of the light is close to some other parts of the gun and that's why it is projecting shadows. You have to disable Shadow Spotlight and enable NonShadow Spotlight. Don't touch other flags. If there are other light colors, you have to do the same for them as well. Exit and confirm the changes to the plugin.
leotheEliteMajor117 Posted May 31 Author Posted May 31 (edited) Sry for the late reply, but unfortunately, the mod doesn't have a light category. Although the base mod has and has the correct flag but it isn't being overriden by the attachment overhaul mod Edited May 31 by leotheEliteMajor117
robotized Posted May 31 Posted May 31 Hm, so it's not from the light. There's one thing that comes to mind. You have to check it in the nif of the flashlight. Here is an example from the T60 headlamp: Check the BSValueNode and the parent NiNode(which contains the BSValueNode, in this example it's the AddOnHelper). If the scale is < 1 (like 0,90 or less), this could be a cause to somewhat similar effect in the game. Although if scale has been used, must be on purpose, probably to make the glow meshes smaller to fit to the mesh of the flashlight.
leotheEliteMajor117 Posted June 6 Author Posted June 6 I've checked every flashlight in the mod and all of their scale values are at 1 when I checked on NifSkope
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