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Posted

They're both by the same author, so either they completely conflict and a merged script will be needed...or they are identical and it doesn't matter which one wins the conflict.

I don't think the author's around anymore, but you could ask about the conflict on the mod comments page and see if anyone else has tried it.  Or just try it yourself.

  • Thanks 1
Posted

There are mods that incorporate 3rd party scripts with their mods.    It is the way the mod (the 3rd party mod) is intended.

Mod authors just include the file with their mod - then set up the settings in their mod.

You just have to know what those mods are.    

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The alternative takes some work and IMO isn't worth the hassle.

1) That entails unpacking every Main.BA2 that has those files and removing them all.   

2) You put that file as a loose file at the very end of your load order.    Even then though as soon as you add another mod of that type it will likely have that file included and you will be back to square one again.   😄

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Posted

Sadly, it means picking one and then proceeding to the location and making sure everything is working.  If it isn't, switch to the other one and check the results.

Though I think it will likely be okay.

  • Like 1
Posted (edited)

I see, thanks! During this process, do I enable them both together?

Also, would you happen to know what these scripts/files do exactly? I just know they're conflicting but not how they affect the game.

Edited by kplusa
Posted

You can't enable the files together.  You need to enable both mods, but Vortex will choose one version of the file to install.

I suspect it's just a script to enable you to turn on and off the lights in the two player homes.  Since the script probably makes unique aliases for each the same script can be used for both of them.   But I'm no expert I'm just going on past experience.

  • Like 1
Posted

Thank you for explaining! 

I will enable them both and inspect the locations in one playthrough. 

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