000Axon000 Posted May 30 Posted May 30 Hi All, Anyone happen to know what the proper .nif import settings are for 3DS Max 2013? The nif's collison mesh is huge compared to the weapon. In terms of how big: imagine a pilot and plane; the weapon is the pilot and the plane is the collision mesh. This happens with modded and vanilla .nif's. The collisions are fine in Nifscope. I would normally mess with Blender 2.49b but the app's menus are no longer working for me for some reason. Even after multiple installs, so I'm trying 3ds Max 13. Also, the rigid body imports as a cube with the weapon inside it; with or without the skeleton option ticked. Don't remember seeing this on blender (maybe it was hidden). I suppose I can import without the skeleton, delete the cube and export as is after edits but wanted to check here first just in case I'm missing something. Thx
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