GeminiVoid Posted May 30 Posted May 30 Hey everyone, I've been making a new enemy type that I'll be adding to the game and I was just curious if there's a way to inject the ones I've made into an existing LeveledCharacter list (or something else) using a script or quest. I've never made a new creature before now and was hoping to avoid any hard edits to cells with the mod I'm making. Does anyone have experience with this? I think I've only ever seen people add new creatures/enemies by hand placing them. Thanks!
dylbill Posted May 31 Posted May 31 There is a leveledItem script, with function AddForm, so you could do it with that. Or you could do it with the creation kit and tell people to make a bashed patch with Wrye Bash for compatibility. https://ck.uesp.net/wiki/LeveledItem_Script 1
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