MikeyTuhux Posted June 3 Posted June 3 (edited) This is an Auto target mod, I can't get it to work, The scripting was done by Chatgpt It is a lesser poison replacer, But what it does is, You drink the potion and your character will target the closet enemy, So you can just push the next talent attack it will attack them. To get it in-game you need -enabled openconsole, And then type into your console command: Runscript additem gen_im_qck_psn_lsr 1, the 1 at the end is the amount of potions you would recieve, Or could anybody create this mod, I can't use the Toolset, I've tried for ages Auto target.zipFetching info... Edited June 4 by MikeyTuhux
Pasquale1223 Posted June 3 Posted June 3 Might I suggest you take a look at the Advanced Tactics mod? It gives characters a new skill called Possessed that enables tactics for controlled characters (the character you are usually controlling is the warden, but you can switch to control other followers if you like). The AT mod has some other nifty features too, like being able to program tactics to have rogues automatically disarm traps and pick locks. When running with Possessed active, the controlled character will automatically run whatever tactics you have set for them, they will autotarget enemies - and you can override that by providing other mouse/keyboard input. That aside - in order to create the mod you've described, you would need the following: A uti file (item) for the "gen_im_qck_psn_lsr" you mentioned. You could create a new icon for the item, or re-use one that already exists. A way for the player to get that item. AFAIK, the standard additem mod would not give it to you because it is a new item and additem would not have been programmed to include it. You would need a different way to give the item to the player, a new script or adding it to the loot tables or merchant's inventory or... something. An ABI gda that would associate using the item to the "spellscript" that implements the functionality. The "spellscript" itself that would perform the desired function(s) when a character uses the item. And you would have some entries in the string table to describe the item and its use, etc. And... I think that's about it, though I may have forgotten something. You can find most of this information in the toolset wiki. If you want help with code that isn't working, I would suggest that you publish the actual code in a message so others can take a look. This forum even has special code formatting capabilities (the <> icon). I can't speak for others, but I don't download random unknown files from the internet. 1
MikeyTuhux Posted June 4 Author Posted June 4 (edited) Okay you're right but, I've tried advanced tactics, I still had to click on enemies for my character to attack them, Infact I'm using it right now and my stupid companions get in the way when I'm trying to manually target them, Console is way better for that, You just click the talent the attack closet enemy Edited June 4 by MikeyTuhux
MikeyTuhux Posted June 4 Author Posted June 4 I don't know anything about scripting, I only know how to use the console commands, But I wanted to do something about this problem
Pasquale1223 Posted June 4 Posted June 4 On 6/4/2025 at 12:26 PM, MikeyTuhux said: Okay you're right but, I've tried advanced tactics, I still had to click on enemies for my character to attack them, Infact I'm using it right now and my stupid companions get in the way when I'm trying to manually target them, Console is way better for that, You just click the talent the attack closet enemy Expand I originally played DAO on PS3, and you're right - even the controlled character would auto-select a target (but you could change the current target using the d-pad). But I use the AT mod on PC, and my controlled character is a fighting machine without any input from me. If it isn't working for you, there is something amiss in the way you've installed or use it. There are a couple of things you can check to make sure AT is properly installed and active: From the main menu you see when you initially start the game, click on "Downloadable Content" and choose the tab marked "Installed Content". You should see Advanced Tactics on the list, and it should have a check mark beside it. That means it is installed and active. With the game loaded, select the skills menu - that's the little hammer icon, 3rd from the left (or use keyboard shortcut key "k"). Scrolling down, you should see a grouping header called Advanced Tactics and icons for the 2 skills it adds - Possessed and Traitors. When the mod is properly installed and active, there are a couple of other things you must do in order for it to work for you: Make sure the character's tactics are enabled. Open the tactics menu (target icon or \ key) and make sure the "Disable tactics" icon (bottom left) is not lit up and all tactics greyed out. From that GUI, you can disable tactics altogether (with the aforementioned Disable tactics button) or line by line (with the little + sign to the left of the number of the line). You need tactics enabled. Make sure the Possessed skill is active for the character. To activate it, you can click on its icon in the skills menu. You can also drag that icon down to your quickbar and use it from there. When you activate/deactivate it from the quickbar, you will see a very brief floaty message (Possessed: ON or Possessed: OFF) to tell you whether it is currently on or off. If you simply click on it from the skills menu, you may not see the floaty message. Advanced Tactics is a great mod and works very well. Be aware that any input from you (key presses, mouse clicks, etc.) will interrupt it carrying out your programmed tactics. This is by design so you can override the tactics as desired. 1
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