hereami Posted June 9 Posted June 9 (edited) Is there any? GetUp etc. anim actions, activating Workshop, VATS or Furniture, MoveTo somewhere, nothing works, it sticks even after saving and reloading. Actors can be reloaded to heal the glitch, but Player not, Reset would be nearly equal to death. Why a question. I've made explosions and shotguns to Push targets and for player that usually ends badly if a gun is equipped in first person, while favoring player in any manner defeats the equilibrium idea, not fun. To unequip weapon before would be best solution, but can't find a way to accomplish with proper timing without a new script. Hm, now i've recalled that haven't tried Disarm here, but if player happens to become Essential it won't work either way (sort of anticheat then), though for mortal gonna be hella fun still (ps. Well, it's too fun perhaps) Thanks. Edited June 10 by hereami
Itchytreasuresack Posted Saturday at 06:00 AM Posted Saturday at 06:00 AM I am not exactly sure what you are asking here, but let me give it a shot  I found a bug when making a mod that shoots mirelurk eggs, that when you set in the explosions, "placed item", and that item has the knockdown effect, when you shoot it, it would place the object right bellow the player and knock him down. If you want, you could instead of resetting the ol fashion way, (what ever that is, i don't know either) you could do a script that goes "placeatme" than an explosion that has the knockdown effect, if this is possible with what you are doing, that way it would go through the regular knockdown and he might get up and stop being ragdolly. Or maybe just set knockdown effect with your "push targets" effect. Hope this helps, lol. Cheers! 1
hereami Posted Saturday at 04:16 PM Author Posted Saturday at 04:16 PM Hm, unequip weapon and push again to wake up, maybe could work.
Itchytreasuresack Posted Sunday at 01:16 AM Posted Sunday at 01:16 AM I don't know exactly what you are trying to make, so sorry if i am not more helpfull. But if it is a gun or something shooting a entity and than he gets effected by the "push" ting, than if you added knockdown effect to it too, it would probably work as intended. If it doesn't you could add a wait tick like 1 second after push than knockdown, now the knockdown would play normaly meaning he would get up from ragdoll state. 1
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