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Posted

At 764 settlers in 40 settlements now.

Have a few huge settlements. largest is 55 settlers.
Smallest is 2 settlers, just an outpost really, to secure the flank to one of my largest ones.
Then there are some with just 8, if the locations are small and not great.
Those are usually designed to maintain my factions presence aover the various maps and also as waystations for my frequent Minutemen patrols. (from a SKK mod)

But the rest are mostly large ones 20, 25 and over 30 settlers not being uncommon.

Somerville for example I always make strong.
Its at 28 settlers rigth now, almost half of which are well armed men and 3 of them are in T51F Power Armor carrying heavy weapons.
Somerville is the Southeastern anchor ppoint of my military presence to shield the Commonwealth from the threats emanating from the Glowing Sea.

Plus Somerville stands somewhat alone, is surrounded by Mirelurks, Gunners and Swamp people (from South of the Sea mod)
Speaking of that mod, in my game the Glowing Sea is also filled with a veritable Army (both in numbers and equipment) of militant Children of the Atom being led by a prophet.

This is really the primary reason Somerville has to be a powerful garrison town securing the Commonwealt's Southeastern flank.

I frequently launch Power Armored and heavily Armed Minutemen of level 40 and above, as Ground Dominance Patrols into the Glowing Sea to deny and disrupt CoA forces.

Why am I not overwhelmed with settlement attacks?
Because I use SKK settlement attack system and set frequence of attacks to its maximum time interval.
Every 8 hours of play time.

To get to 1000 settlers (which is still my goal) I would have to start settling less desirable locations and maybe get another New Lands mod or two.
And i prefer fewer but larger settlements for security and efficiency and make smaller ( and therefore less defensible) settlements only by exception and if they are in vicinity of strong ones.

Predictably, my tax income right now, is huge, as all my large settlements are designed as commercial hubs for the district/region they are in.
With every sales vendor station manned.

On top of this I have several safehouses in the Commonwealth, Far Harbor, and some New Lands Maps.
Just in case the Minutemen lose a war against maybe the Institute or the BoS.
Then I would doubtless be a hunted man.

Safehouses usually are well hidden in hard to find areas, feature a bed, a toilet, water, an ammo stash with at least one very good gun, a good number of Gold bars and a Power Armor (usually T51F, but a couple with SE-01F, with either the anti-rad or the reduced Fusion core use upgrade) and a half dozen fusion cores on tables.

Posted
7 hours ago, fraquar said:

Do you use We Can Live In - Poseidon Energy Turbine 18-F?    

 

 

No not yet.

Just a lot of New lands mods and most my settlements are size uncorked due to a mod.

Posted

If you are considering a mod for a settlement, that one is in a good location with a nice sizeable area that you can work with.

Right down the Charles fork from both Covenant and Taffington Boathouse - and controls a bridge crossing leading from BADTFL from the North.

I don't do settlements, and that one is way too big for a safehouse - but I had to use it as one anyway.    It's just too good.   

------

Interior you options are limited - it's a working plant.   

Exterior - you have a lot of options.

  • Like 1
Posted
On 6/13/2025 at 12:26 AM, 363rdChemicalCompany said:

В настоящее время в 40 поселениях проживает 764 человека.

That's impressive.

But judging by the number of settlements, they are almost all vanilla. Is that right? Why?

Posted
19 minutes ago, Deshebist39 said:

That's impressive.

But judging by the number of settlements, they are almost all vanilla. Is that right? Why?

Not sure I full understand your point.

As I described the majority will be in the Commonwealth but many others are inside New Lands Mods and the DLCs.

I dont consider that either good or bad merely which locations I find either plausible or strategically useful to posture my faction.

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