checker90 Posted June 21 Posted June 21 Hi everyone, As a modder and collection curator working extensively on Starfield, I want to open an important discussion and make a respectful appeal to fellow mod authors — especially those creating texture and asset-based mods. One of Starfield’s major technical limitations is how poorly the engine handles loose files. This affects not only load times but also leads to performance degradation such as: Texture pop-in Inconsistent streaming Noticeable FPS drops in dense areas or cities Stuttering when loading into new environments After extensive testing across hundreds of mods and setups, one clear solution stands out: packing textures and assets into .ba2 archives, along with a small .esm plugin to ensure proper loading and conflict resolution. Why BA2 + ESM? Vastly improved texture streaming No load order instability due to file structure Performance gains in both urban and planetary environments Compatible with mod managers and easier to maintain long-term This isn't just theoretical — in my own work on the Gate to Stars project (a 500+ mod collection), switching from loose files to archived formats resolved numerous technical issues and stabilized overall gameplay. A Friendly Request: If you're releasing a mod with a large number of loose textures or meshes, please consider taking the extra step to pack your assets into .ba2 format and use a lightweight .esm to register them. It makes a huge difference — not just for users, but for the entire modding ecosystem trying to push Starfield to its limits. Let’s set a standard for performance-focused modding and help make Starfield the game it deserves to be. Looking forward to hearing your thoughts and feedback. – Checker90 (Gate to Stars | Starfield Modding Initiative)
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