MesaSolar Posted July 3 Posted July 3 I created a custom companion for my quest mod based on Cait. I changed all the necessary items in the companion actor script & they appear to be working in game. What I can't figure out is why after using the command "setav ca_affinity 250" to raise the affinity, the "wants to talk" condition isn't triggering for some reason. I immediately remove the players clothes (based on Cait) and fast travel to a new location which triggers a "liked that" message, but the scene I chose that is supposed to start the actual quests in my mod isn't happening. I copied ComCait quest and reassigned the properties to my custom character, then compiled the scripts. What could I be missing?
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