SolidSunny954 Posted July 4 Posted July 4 I have been downloading new mods to enhance my experience with FO4, that is until I realized that I can't reload some of my weapons in 1st Person. So, I only have a few weapons in my load order that may or may not reload in 1st Person. The following weapons I have that cannot be reloaded in 1st Person: HK USP. 45 (by TOOUN) and the MWII (2022) M4A1 (by WarFightersWorkshop)
svenskarav Posted July 5 Posted July 5 I Can answer the one for the usp but i have to ask you a question are you using tac Reload?
DEADEDGETT Posted July 5 Posted July 5 Was just gonna say the same. Tac Reload and See Through Scopes can and will make these kinds of things very common. Depending on the weapon in question. Also, sometimes it may be a bug fix patch file you may have missed downloading as well. I ran into similar thing earlier.
svenskarav Posted July 6 Posted July 6 (edited) I did ask for that reason as there is a tac reload patch for the usp mod but i can't seem to find any record of a mw2 (2022) M4a1 anywhere they changed there name . That one also has a tac reload patch as well. I used to use tac reload but kinda like STS not everyone wants to support it or use it so because of lack of patches(at the time) for it so i stopped using it but if this isn't the problem then idk what it could be....... Edited July 6 by svenskarav Grammar
SolidSunny954 Posted July 6 Author Posted July 6 Okay, so prior to downloading the mods, I am using tac reload and see through scopes. and reloaded the weapons in 1st person, however when it came to me downloading those certain mods it f*#@ed it up for me. and @svenskarav it's BethesdaCODModding.
svenskarav Posted July 6 Posted July 6 (edited) do you have all the requirements for all the tac reload stuff and have them in the load order correctly? I don't think its sts as that mod usually if there is a conflict with it. It usually just has a conflict with a patch overwriting other scopes. I'm gonna reread the descriptions of tac reload and its patches also the guns and come back to you. Oh and yea ik its BethesdaCodmodding that's why it was all crossed out. I just wasn't used to the name i was used to the old one so i had a lil fact or fiction moment lol. Edited July 6 by svenskarav Grammar/update
SolidSunny954 Posted July 6 Author Posted July 6 3 hours ago, svenskarav said: do you have all the requirements for all the tac reload stuff and have them in the load order correctly? I don't think its sts as that mod usually if there is a conflict with it. It usually just has a conflict with a patch overwriting other scopes. I'm gonna reread the descriptions of tac reload and its patches and come back to you. Oh and yea ik its BethesdaCodmodding that's why it was all crossed out. I just wasn't used to the name i was used to the old one so i had a lil fact or fiction moment lol. I have them in my load order, but I'm not sure it if it's correct. If you were wondering what mods I have downloaded, it may have been either 3rd person animation fixes and others for 3rd person, dodge animations for both 1st and 3rd person, or the patches that are provided with. and f*#@ vortex, I've been using Nexus Mod Manager for the load order fixing. MO2 is just for certain mods to bypass the 250 limit (like Buffout 4)
svenskarav Posted July 6 Posted July 6 I would put the guns first then the patchs for them and solve the conflicts but tac reload should go before sts if that doesn't work do it the other way around. tbh taking a small pic of the load order while excluding mods not relevant to it would be helpful as tac reload is very picky when it comes to the load order. So i'm kinda playing in the dark here without a pic. 10 minutes ago, SolidSunny954 said: and f*#@ vortex, I've been using Nexus Mod Manager for the load order fixing. MO2 is just for certain mods to bypass the 250 limit (like Buffout 4) I use vortex. Never had a active issue with it and since i use ng i get that issue of the limit but the fix is to extract. but i also been around the block quietly a long time ago so i have dabbled in alot. Also i'm going to sleep i will check this in the morning.
SolidSunny954 Posted July 6 Author Posted July 6 3 hours ago, svenskarav said: I would put the guns first then the patchs for them and solve the conflicts but tac reload should go before sts if that doesn't work do it the other way around. tbh taking a small pic of the load order while excluding mods not relevant to it would be helpful as tac reload is very picky when it comes to the load order. So i'm kinda playing in the dark here without a pic. I use vortex. Never had a active issue with it and since i use ng i get that issue of the limit but the fix is to extract. but i also been around the block quietly a long time ago so i have dabbled in alot. Also i'm going to sleep i will check this in the morning.
svenskarav Posted July 6 Posted July 6 (edited) Ok so you do have sts patch from tac reload right? if you don't then you need the patch from tac reload in the misc files section otherwise you will always have problems with them fighting each other and you would put it after both and at the end of the load order. Edit: there supposedly a patch also in sts holotape i don't know how that works but here is a pic from the pinned post from sts page from the dev so i would try either or idk which is older tbh. Edited July 6 by svenskarav
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