aqw194 Posted July 4 Posted July 4 Hey everyone, I've been running a large Starfield mod collection and hit a consistent crash issue that seems tied to the number of .ba2 archive files being loaded. My current setup includes: 243 full plugins 68 medium-sized plugins 339 small ones (About 650 total mods, with 375+ loading .ba2 files) The game crashes when too many of these .ba2-loaded mods are active, especially ones tied to ESMs. I can still install mods that don’t load archives or ESMs without a Archive just fine, even if it is a master. It looks like there’s an invisible engine or archive-loading limit that causes CTDs once passed, not based on plugin count alone. Has anyone else run into this? Is there a workaround, or could someone more engine-savvy help find or make a fix for this? Thanks in advance, Ive been suffering this for months before I found out it was a invisible wall instead of a mod compatibility issue...
HeyYou Posted July 5 Posted July 5 Could try merging some of the archives, into one larger one.... Don't know if there is a size limit to them......
aqw194 Posted July 5 Author Posted July 5 5 hours ago, HeyYou said: Could try merging some of the archives, into one larger one.... Don't know if there is a size limit to them...... Using XEdit right? But would this allow me to still upload the Mod collection online like that? Or would every user have to do it themselfs
HeyYou Posted July 5 Posted July 5 9 minutes ago, aqw194 said: Using XEdit right? But would this allow me to still upload the Mod collection online like that? Or would every user have to do it themselfs That would be a site policy question..... (whether you could upload the files) My guess would be though, probably not.... (distribution of other folks media.....) not 100% on that though. As for how to go about it, don't know if Xedit does that trick or not... but, there are a couple programs out there specifically for playin' with BSA files.
aqw194 Posted July 5 Author Posted July 5 8 minutes ago, HeyYou said: That would be a site policy question..... (whether you could upload the files) My guess would be though, probably not.... (distribution of other folks media.....) not 100% on that though. As for how to go about it, don't know if Xedit does that trick or not... but, there are a couple programs out there specifically for playin' with BSA files. Any program suggestions for a newbie to merge mods? Il look at some tutorials and see if Its allowed to upload merged mods, maybe if the creators give permission Thanks in advance!
HeyYou Posted July 5 Posted July 5 I wouldn't merge the mods themselves.... just the assets. Archive just needs to have the same name as one of the mods, so the game will load it.
aurreth Posted July 8 Posted July 8 (edited) Merging ESM's won't help because it is the total number of FormID's that causes problems. You could possibly convert older mods to Medium or Light masters with the CK, but that requires converting the mod to an ESP first using a hex editor. Doing this will probably screw up your saved game, as changing the master type changes the order mods are loaded. Merging BA2 files is easy though. It's pretty much drag and drop, using the Archive2 tool found in Starfied\Tools\Archive2. Note that textures have to be in their own BA2, separate from things like meshes, and you need an ESM to load BA2 files. It can be an empty small master. Edited July 8 by aurreth 1
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