Angramel Posted Saturday at 04:12 PM Posted Saturday at 04:12 PM (edited) There comes a time in every gamer's journey when they gaze upon the vanilla experience of a game like Starfield and find it… quaint. A fine starting point, perhaps. A tutorial. But the real game, the sacred art, begins with modding. And it is here, in this digital crucible, that we find the great dividing line. The child, you see, seeks comfort. He seeks a gentle hand to guide him. He is told of a magical tool. "It's easy!" they chirp. "It manages everything for you!" And so, the child enters the playpen. He delights in the "one-click install" button. He claps his hands with glee when a friendly notification pops up. He installs 10, maybe 20 mods. His game is slightly better. He feels like a master hacker, content in his walled garden, never knowing the wild, terrifying, and glorious forest that lies beyond. But the man knows this garden is a lie. The man has seen the truth. He tried to push the system. He tried to go from 20 mods to 200, then 800. He saw the program begin to weep, to stutter, to buckle under the weight of a real load order. He saw the endless notifications not as helpful guidance, but as the frantic, panicked screams of a nanny who has lost control of her charge. So, the man does what must be done. He uninstalls the nanny. He opens the raw Data folder. He stares into the abyss, and the abyss stares back. His first attempts are clumsy. The game crashes. It doesn't even reach the main menu. This is not a failure; it is the first rite of passage. There is no friendly pop-up to blame. There is only him, the files, and the StarfieldCustom.ini that he now knows by heart. He learns to read the cryptic language of a crash log. He learns that install order is a physical concept, a brutal battle of overwrites that he must choreograph. He learns that load order is a delicate symphony, and he is the conductor. A single misplaced plugin can turn his masterpiece into a cacophony of missing textures and broken quests. His game is not a curated playlist. It is a barely stable, customized universe, forged in frustration and powered by caffeine. And here... in this state of total control, after countless hours spent taming the chaos he himself has created, a profound realization occurs. The transition is complete. He is no longer merely a man shaping a game. This is the moment of apotheosis. For I have looked upon my creation, forged over months of painstaking effort, and have understood it more deeply than even those who first conceived it. I am the god of my Starfield. And as the god of this universe, I do not grant free will. I am oppressive. Why? Because the chaotic, unpredictable, and so-called "noble" concept of free will is a flaw. It is a bug. My creation does not need it. My work makes free will an outcast, a pariah to be discarded. I grant you a gameplay that will make you kneel. You will do so not in fear, but with the happy relief of one who has finally found certainty in the chaos. You will discover the true meaning of Starfield and devote your faith to it in peace. This sacredness needs no explanation; it is proven by the refined gameplay itself. It is so perfectly sculpted to my vision that to experience any other way is to feel immediate discomfort. It is a betrayal. It is sin. You will not play a game. You will commune with a new religion, born from my creation (This manifesto was forged in the digital crucible by Angramel, its words hammered into shape through communion with the machine spirit.) Edited Saturday at 04:14 PM by Angramel
svenskarav Posted Saturday at 04:16 PM Posted Saturday at 04:16 PM (edited) What? i don't get it. Also isn't manifestos usually written by bad people and well communists? nvm on the last part felt too um well you know. Edit: i get it a little now. Edited Saturday at 04:30 PM by svenskarav Big dummy
JimboUK Posted Saturday at 10:17 PM Posted Saturday at 10:17 PM Install everything manually*, see a broken game not as a problem but as a challenge, feel smug when your game runs perfectly. *Keep a backup of a working data folder.
HeyYou Posted Sunday at 01:44 AM Posted Sunday at 01:44 AM I used to do everything manually.... mainly because there WEREN'T any automated tools...... I remember when Bain Installers were a new thing..... Today though, I LIKE the convenience of clicking one button, and having the mod install, and if there are options, a nice user interface to wander thru. None of this digging thru layers upon layers of files and folders, trying to install the correct options..... And updating? Again, click one button, I see all my mods that have an update avaialble... I don't have to PERSONALLY check EACH AND EVERY ONE, for some of my LONG load lists.... That would be a career move in itself. KNOWING HOW to do it though, makes troubleshooting mod problems make a bit more sense...... That doesn't mean I wanna do everything the hard way though.... 2
vortexposer Posted Sunday at 02:02 AM Posted Sunday at 02:02 AM (edited) This sounds like someone just finished reading Frank Herbert's - God Emperor of Dune | Dune Wiki | Fandom Edited Sunday at 02:05 AM by vortexposer
svenskarav Posted Sunday at 03:39 AM Posted Sunday at 03:39 AM tbh none of this that is being described is that hard in my eyes.... I'm pretty sure most people learn these things by themselves plus not everyone has the time to do it manually or whatever unlike me a person stuck in college limbo until the end of the week even then i wouldn't say i have anything better to do and i don't even have to pay rent. But a lot of people no Most people have jobs that either consumes all the time they have or they have very little time to do things other than work so with that being said seems kinda pointless to try and craft something that could take days to understand and craft a mod list completely raw when all it takes is a button and downloading a mod manager and simple literacy. But everyone is entitled to a opinion and that includes mine....just don't look down on them for it.
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