anjenthedog Posted July 19 Posted July 19 *** I have almost no experience in sculpt mode *** I use a (slightly) modified Racemenu preset for one of my players (to provide a baseline face that I then customized). One small irritation is a scar/artifact over the left corner of her left eye, apparently introduced by either the preset I used to edit/morph into the "new" face, or possibly the head model I assigned via Racemenu' s Face Part slider. Spoiler When viewed in the Sculpt tab of Racemenu, the preset's head model apparently contains some sort of OOKLH feature above and around one eye (At a wild guess, based on its overall "geometry", it appears to have been intended for some sort of Borg style implant magical effect or something. ... not that it's intended use is of importance to me or salient to this query, just observing). Spoiler During normal gameplay display, a portion of this feature produces the small artifact that I find unappealing, and I'd like to remove/suppress it from any visual display on the character. That is, it need not be removed literally, (if for instance, "well that makes things more complicated"), I just don't want to see any evidence of it being in the model when used in game. I figured out how to remove it while in the Sculpt tab, but the change doesn't seem to stick when save I exit Racemenu (the artifact still appears). Soooo.... can some kind person offer a simple ELI5 (Explain Like I'm 5) instruction for getting-rid-of/supresssing the ?layer? thanks
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